Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Resized the avatar to 1.8 m
Root scale changed from 4 to 0.037 (a 0.009x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Moved the viewpoint to eye height
Was `ViewPosition: {x: 0, y: 45.99, z: 0.2}`, now y 45.99 (183.96 m in world), derived from the measured model height.
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