Ah, thanks! I also just took a look at it again in Unity (now that I'm home and have a bigger screen to work on). Looks like it's mostly just the pauldron that's missing. Did you remove it to cut down the poly count?
Nice looking model! I see there are several different textures and materials included with the file, but the model doesn't appear to be broken down in a way that allows me to apply them properly. Is it possible to do this with the FBX file included so that I can play around with it, maybe customize the materials a bit, maybe add a shader or two?
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Auto-fixed version available1 fix applied1.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/StormtrooperFO-VRC.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/StormtrooperFO-VRC-VRCMods.prefab' and ready-to-open scene 'Assets/StormtrooperFO-VRC-VRCMods.unity' instead: a prefab of the avatar model 'Assets/StormtrooperFO.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.384 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.45x root scale.
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0Ah, thanks! I also just took a look at it again in Unity (now that I'm home and have a bigger screen to work on). Looks like it's mostly just the pauldron that's missing. Did you remove it to cut down the poly count?
0You can do whatever you like to the model. Customize it in any way as you see fit. The original model that I downloaded was from here in case you need it: https://www.deviantart.com/art/Stormtrooper-EP7-MMD-only-586252580
0Nice looking model! I see there are several different textures and materials included with the file, but the model doesn't appear to be broken down in a way that allows me to apply them properly. Is it possible to do this with the FBX file included so that I can play around with it, maybe customize the materials a bit, maybe add a shader or two?
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