Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Stormtrooper-VRChat.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Stormtrooper-VRChat-VRCMods.prefab' and ready-to-open scene 'Assets/Stormtrooper-VRChat-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Stormtrooper/Stormtrooper.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.397 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.45x root scale.
Comments
***
0So, while it's rigged and technically good to be brought right into VRChat, it has many problems with it. For starters, the rig is kinda broken in the hands. A bit wonky on the fingers as it is, but the right thumb is a bit more-so. Likewise, the left thumb isn't even weight painted and therefore doesn't work at all. To make matters worse, though, the geometry is broken as all hell in places. It looks like a full solid mesh on the surface, but there are more than 6000 vertices that are unnecessary. Specifically in that there are edges overlapping with each other that aren't connected, even though they appear connected. I've had to do a lot of work on this particular avatar just to reduce some of these problems.
0Does this have a blaster already rigged?
0