GTA 5 Police Helicopter Screenshot GTA 5 Police Helicopter Screenshot
Download

1.2K Total Downloads

31K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


AS-350 utility helicopter AKA the "Police Maverick" from GTA 5.

Triggers:

~> For desktop users, you can access the triggers by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (turns on a spotlight), "thumbsup" (descend faster or free-fall), "victory/peace" gesture (fly up *do this while jumping once), and "fingerpoint" (fast auto hover forward)

Known bugs: Movement in general is a bit buggy especially going backwards, and movement is substantially faster in VR. Also doing Shift+F4 or the fingerpoint gesture can sometimes get you through walls. If you want to respawn, make sure that you are on the ground before doing so.

Credits:

~> Models and textures by Rockstar Entertainment

~> Rigged by me and animation from L4D2 by Valve
Comments

You must be logged in to comment. Login Now
Bloodshed203 1556350540 ago

Emotes don't seem to work anymore with new update

0
TheDman131 1548638110 ago

will this be updated soon avatar seats are back?

0
CaptainSharky17 1528484180 ago

why won't the light work on desktop when i press Shift + F6?

0
Rokon2 1527454605 ago

The helicopter seems a bit buggy with its movement, almost slippery, and it doesn't look like the gestures work currently.

0
Trixelen 1527130026 ago

Great, now I have to put in some GTA V Helicopter voices onto my soundboard hahah!But awesome my man, going to have a blast with this!

0
Qekkit 1527114562 ago

Im scared that that video is already watched from my utube account

0
Qekkit 1527114335 ago

Yaes

0

File Tree (377 files inside Unity Package)


/Assets/police chopper.prefab
/Assets/Police Helicopter Assets/gta5 police chopper.unity
/Assets/Police Helicopter Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Police Helicopter Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Police Helicopter Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Police Helicopter Assets/DistanceTool/DistanceTool.cs
/Assets/Police Helicopter Assets/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Police Helicopter Assets/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Police Helicopter Assets/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Police Helicopter Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Police Helicopter Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Police Helicopter Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Police Helicopter Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Police Helicopter Assets/AS350/FLIR.FBX
/Assets/Police Helicopter Assets/AS350/AS350.FBX
/Assets/Police Helicopter Assets/AS350/Materials/Material #73.mat
/Assets/Police Helicopter Assets/AS350/Materials/Material #38.mat
/Assets/Police Helicopter Assets/AS350/Materials/Material #36.mat
/Assets/Police Helicopter Assets/AS350/Materials/Material #50.mat
/Assets/Police Helicopter Assets/AS350/Materials/Material #62.mat
/Assets/Police Helicopter Assets/AS350/Materials/flyer_interior_hd.bmp
/Assets/Police Helicopter Assets/AS350/Materials/polmav_sign_1.bmp
/Assets/Police Helicopter Assets/AS350/Materials/Material #39.mat
/Assets/Police Helicopter Assets/AS350/Materials/Material #37.mat
/Assets/Police Helicopter Assets/AS350/Materials/Material #85.mat
/Assets/Police Helicopter Assets/AS350/Materials/2_prop_blades2_prop_blades_a.bmp
/Assets/Police Helicopter Assets/AS350/Materials/Material #51.mat
/Assets/Police Helicopter Assets/AS350/Materials/vehicle_generic_detail2.bmp
/Assets/Police Helicopter Assets/AS350/Materials/vehicle_generic_glasswindows2.bmp
/Assets/Police Helicopter Assets/AS350/Materials/Material #35.mat
/Assets/Police Helicopter Assets/AS350/Materials/Material #74.mat
/Assets/Police Helicopter Assets/DynamicBone/Demo/GameController.cs
/Assets/Police Helicopter Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/Police Helicopter Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Police Helicopter Assets/adrian shpehard oppfor/MP5.FBX
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Hgrunt.FBX
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Laser.cs
/Assets/Police Helicopter Assets/adrian shpehard oppfor/m249.FBX
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Wrench.FBX
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/boots.BMP
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/saw_world3.bmp
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/fatigues.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/Material #47.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/Material #73.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/saw_world1.bmp
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/grunt_reg_torso.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/Material #71.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/saw_world2.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/grunt_MP5.BMP
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/boots.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/mask_face.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/helmet.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/saw_world2.bmp
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/Wrench.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/mask_face_emission.bmp
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/v_pipe_wrench_ring.bmp
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/Wrench Ring.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/Material #46.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/fatigues.BMP
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/saw_world1.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/grunt_MP5.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/saw_world3.mat
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/mask_face.BMP
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/helmet.BMP
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/v_pipe_wrench.bmp
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/grunt_reg_torso.BMP
/Assets/Police Helicopter Assets/adrian shpehard oppfor/Materials/Material #72.mat
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Police Helicopter Assets/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Police Helicopter Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Police Helicopter Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Police Helicopter Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Police Helicopter Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Police Helicopter Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Police Helicopter Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Police Helicopter Assets/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/Police Helicopter Assets/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Police Helicopter Assets/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Police Helicopter Assets/Littlebird/littlebird engine loop.wav
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Police Helicopter Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Police Helicopter Assets/Kirov/asdaff.anim
/Assets/Police Helicopter Assets/mitchell/AS350OverrideEmpty.overrideController
/Assets/Police Helicopter Assets/mitchell/V22 paradrop people.anim
/Assets/Police Helicopter Assets/mitchell/V22 Fly.anim
/Assets/Police Helicopter Assets/mitchell/mitchell_walk.anim
/Assets/Police Helicopter Assets/mitchell/mitchell_idle.anim
/Assets/Police Helicopter Assets/mitchell/Helicopter idle.anim
/Assets/Police Helicopter Assets/mitchell/AS350SittingOverride.overrideController
/Assets/Police Helicopter Assets/mitchell/V22 Fast descent.anim
/Assets/Police Helicopter Assets/mitchell/V22 forward.anim
/Assets/Police Helicopter Assets/mitchell/Helicopter move back slow.anim
/Assets/Police Helicopter Assets/mitchell/MitchellAvatarController.controller
/Assets/Police Helicopter Assets/mitchell/AH6_rocketpods fire.anim
/Assets/Police Helicopter Assets/mitchell/Helicopter generic movement.anim
/Assets/Police Helicopter Assets/mitchell/Helicopter move Right.anim
/Assets/Police Helicopter Assets/mitchell/mitchell_run_R.anim
/Assets/Police Helicopter Assets/mitchell/AS350 spotlight.anim
/Assets/Police Helicopter Assets/mitchell/Helicopter move back fast.anim
/Assets/Police Helicopter Assets/bms hecu/CS Jump.anim
/Assets/Police Helicopter Assets/css st6/gift_pickup.wav
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Police Helicopter Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Police Helicopter Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Police Helicopter Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Police Helicopter Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Police Helicopter Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Police Helicopter Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Police Helicopter Assets/snark/Flashlight.cs
/Assets/Police Helicopter Assets/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/Police Helicopter Assets/MagicMirror/Prefab/MirrorScript.cs
/Assets/Police Helicopter Assets/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/DemoScript.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Police Helicopter Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Join Us Now