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Auto-fixed version available1 fix applied24.8 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/FNBR Omega/bromega.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/bromega-VRCMods.prefab' and ready-to-open scene 'Assets/bromega-VRCMods.unity' instead: a prefab of the avatar model 'Assets/FNBR Omega/bromega.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.327 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.9x root scale.
Comments
I don't care for fortnight, however this model would work really well as a base to work off of to create other models
0can you do the raven model
0We need the max level omega now. :D
0Love the dances XD
0yes please do more
0