Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Ldeathnote-VRCMods.unity': a scene with the avatar model 'Assets/Avatar/Ldeathnote/Ldeathnote.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.3 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Ldeathnote-VRCMods.unity' and set the viewpoint to 0.3 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
I actually found out how to fix the eye problem all you have to do is change the material rendering mode to Cutout and change the alpha cut to 1
1good model, i like it but it bugs me how the lips move without the teeth.. lol
0The model is good, the only issues I have with it is that the top eyelids are black and it makes him look like a stoner, also there is no lip sync (idk if I did something wrong, but it won't work for me) Everything else looks good though.Great work
0