Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Avatar/MolagBal/MolagBal.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/MolagBal-VRCMods.prefab' and ready-to-open scene 'Assets/MolagBal-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatar/MolagBal/FBX/MolagNewArmature.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.802x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.121 to 0.802, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Prothean I could definitely try! I could even make a customizable version with a few different armour sets. The only problem I might have is getting the textures to work.
0can we get a khajiit model? i would assumed so many people would play as a khajiit on vrchat for an elder scrolls model
0Yes, You can put this in your Avatar world, just be sure to credit me and also Vicn.
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