Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Big Boy/Open.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/untitled-VRCMods.prefab' and ready-to-open scene 'Assets/untitled-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Big Boy/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.203x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 2.5 to 1.203, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
He big. 10/10
0Helou there your avatar is cool and working fine but i found out a problem on it that is simple to fix.He moves his belliy ahed and his mouth disapear and when his not moving his belliy his mouth is in the fur an when i luck up ic normal.If you can fix it fix it if you dont need to then ic ok as probobliy that is normal:)
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