Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Rem-VRC.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Rem-VRC-VRCMods.prefab' and ready-to-open scene 'Assets/Rem-VRC-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Rem/Rem.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.658 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.46x root scale.
Comments
Excellent and Beautiful Mate, Thank You So much
1You are a God
0Yay I finally found it
0it took some tweaking and hard work, but in the end, it ended up looking really cool
0Hey could you help me?
0where can i find the thing to download in order to have dynamic bones?
0other than that, great job and thank you! :)
0hey, you might wanna check whats up with your leg bones, while in game it seems the left leg and right leg try and cross when walking and/or crouching
0Thanks for telling me. Didn't notice. Should be published now
0Hey, your sketchfab isn't published yet :)
0