Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Felix Argyle/Felix Argyle.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Felix Argyle-VRCMods.prefab' and ready-to-open scene 'Assets/Felix Argyle-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Felix Argyle/FelixVrcVer.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.771 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.4x root scale.
Comments
skin that best represents vrchat
2Dl
0Unity won't let me insert Felix into the project. Either somethin's wrong with Unity or Unity doesn't like traps.
0It's a good model but the fingers are a little broke the textures on the fingers don't connect correctly.
0How do i add the dynamic bones?
0This model is really good, however I do wish the hair would stay in place a bit better. Whenever you walk in VR Chat the hair tends to fly around and go into the avatars head. I still want the hair to move of course, same for the ears, I just wished it would stay on the side of his head while he moved and keep its shape. If anybody knows how to solve this issue, please let me know. Other than that, this is a really good avatar and thanks for uploading :)
0Thank you so much i looking for this for a long time, now i only need Astolfo from Fate to complete trap collection :D
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