This is a small collection of some shaders and other various things I have been working on. This also includes the newest version of my multishader.
Included in this pack are 3 Materials 1 Shader with 3 variants 1 Particle System
Materials: The included materials are 3 different uses of my smoke shader which has a 3 color and alpha blend with controllable animation speed.
Particle System: Included particle system is just a test of the smoke shader.
Shaders: Oh yes, the fun stuff. Included is my multishader which has been updated and improved. Features - Diffuse tinting Seperate Cutout Texture - This will use the alpha channel, unlike glow mask Glow Mask - Make sure everything you DON'T want to glow is colored solid black and anywhere you want to glow is colored white. Fresnel glow - Adds a glow at the edges inward, or optionally, the center outwards Toon-Glow toggle - Toonifies the glowing effect Glow tinting Light tinting Max brightness - The maximum brightness your character will be lit Cel-Shading Blinn-Phong gloss Ambient tinting Outlines Outline tinting Screen-space outlines - Outlines get wider as you walk away Rim lighting Rim light tinting Distance fading
Changelog: Changed the glowmap from emission to custom lighting. Won't be super bright on worlds that have HDR anymore. Change also allowed me to make it so the glow only shows up when there is no light.