Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/anime/az_katsuragi/naga.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/coil-VRCMods.prefab' and ready-to-open scene 'Assets/coil-VRCMods.unity' instead: a prefab of the avatar model 'Assets/anime/az_katsuragi/katsuragi.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.784x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 0.784, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
not sure how to fix that at the moment.
0please describe that? I cant test these with vr movement. I'll be updating this one later on so would be good to know what broken stuff there is.
0big diddies
0Ah, okay. Thanks! Thought I was missing something. :) Nice job on it.
0They are not, this is a simple rig from a boneless model. Possibly adding blend shapes for mouth and blink later on.
0Hey. I didn't see any eye/mouth bones or shape keys. Are they supposed to be there?
0