Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Models/ruby Rose/RubyRose.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/rwbyro-VRCMods.prefab' and ready-to-open scene 'Assets/rwbyro-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Models/ruby Rose/rwbyro.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.37 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
For everyone i have linked a 500K custom poly file https://mega.nz/119797a0-7067-4671-a155-c01978a04112
0It's really good, but the poly budget is pretty much all used up. Wish Maya would play a bit nicer and reduce it, but non manifold poly's can't be removed for some reason.
0You mean from Rooster Teeth's "RWBY" xd
0this is a really good model. definitly has its perks.
0:thinking:
0To anybody having problems with textures select "body" then select shader options under each errorshader. If you swap the errorshader for the standard shader it should work.
0@LoaFi, you'll need to re-assign the materials in Unity. Look in the materials folder and click on the balls and select the appropriate png. Make sure you have Cubeds shaders available for download here: https://vrcmods.com/reqs/cubedunityshaders.unitypackage
0