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Auto-fixed version available1 fix applied2.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Models/Bakuras/Bakura Black/BakuraBlackCloak.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/BakuraBlackCloak-VRCMods.prefab' and ready-to-open scene 'Assets/BakuraBlackCloak-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Models/Bakuras/Bakura Black/Bakura Black CloakNoAtlas.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.5 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Why does this not work, says on Mixamo, Sorry unable to map your existing skeleton...
0Use Cubeds Shaders
0is the inside of his cloak supposed to be invisible?
0