Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/TS Deerhaunter/Deerhaunt.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Deerhaunt-VRCMods.prefab' and ready-to-open scene 'Assets/Deerhaunt-VRCMods.unity' instead: a prefab of the avatar model 'Assets/TS Deerhaunter/Deerhaunter.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 2.105 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.022x root scale.
Comments
Thanks! <3
0@Fuxxy Smoke, forgot to put that in the description, its from the Left 4 Dead 2 Workshop, see link in the description.
0William, I love TimeSplitters Future Perfect and I love the Deerhunter monster. So I really would like to know how you got the model for it.Was is like from the actual game's files or something
0give it a kiss
0THE MOOSE IS LOOSE!!!!!!
0time splitters was beast
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