Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Scene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Scene-VRCMods.prefab' and ready-to-open scene 'Assets/Scene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Aelita.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.498x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.009 to 1.498, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
this modelis working for other people?
0lmao well if you can i would love it so much!
0I'm not sure if I can even find Odd hair mmd XDD
0AMAZING WORK! Please make odd non-virtualized first please <3 i would love to use him as an avatar!
0omg yes!!!! please give us more code lyoko, that show was so cool. i've even read the books
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