Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/hoodie.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/hoodie-VRCMods.prefab' and ready-to-open scene 'Assets/hoodie-VRCMods.unity' instead: a prefab of the avatar model 'Assets/mmd_azumalim/Kaze.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.381 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.72x root scale.
Comments
**** she looks tight
1She's got a lot of expressions and her Dynamic bones are rigged very nicely.
0@MitchMurder holy **** is editing eye color really that hard
0Hey can i ask you to do a player model for me. can you do hood from azur lane plz and thank you
0@Mitch murder Nope, just recreated. You could figure that much out by just looking at the unity package which is something that is really hard for you to figure out.
0Stolen from my world! Thank you for stealing my assets <3
0