Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/1To Export/Yuu.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Yuu-VRCMods.prefab' and ready-to-open scene 'Assets/Yuu-VRCMods.unity' instead: a prefab of the avatar model 'Assets/1To Export/Yuu Dragon Included.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.053x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.01 to 1.053, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 7 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
the animations dont work for me:c
0Yep, I know and it sucks, I really hope vrchat will fix this issue.
0It's an issue with VRChat. Theyre the ones who have to fix that bug
0For some reason when i re-uploaded this model because of vrchat recently got a new unity version the sword is laying on the ground.
0