Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Models/Knuckles Whey/Knuckles (Whey Bars) Giant/VRChat - Knuckles (Protein Bar).unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/VRChat - Knuckles (Whey Bars)-VRCMods.prefab' and ready-to-open scene 'Assets/VRChat - Knuckles (Whey Bars)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Models/Knuckles Whey/Knuckles (Whey Bars) Giant/VRChat - Knuckles (Whey Bars).fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.562x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 8 to 0.562, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
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