These are the assets from my guide on how to dynamically "re-parent" objects so that they follow the transforms of other objects WITHOUT fixed joint issues. In the video I go over moving objects from one target to another, dropping objects in the world, using LimbIK to fix world particles WITHOUT joints OR rigidbodies, setting up VRIK to work correctly, and other general FinalIK information! I hope you guys can make some awesome, creative stuff with this and I can't wait to see more of this stuff in-game.
Feel free to contact me on discord if you need any help: Rero#9097
Add me in-game: RetroGEO
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Auto-fixed version available1 fix applied1.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to 'Naoquin Reparent' and set the viewpoint to 0.327 m in world (eye level), derived from the rig's eye bones. Everything else in the package is unchanged.
Comments
Yes.
0Of course it's you RERO.
0Yes, it is.
0dude finalIK is like 100$....
0finally something interesting and useful on here. +1 my man
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