EDIT: Updated the sword material and texture path. Also changed some Dynamic Bone values that I feel looks better on the cape and side cloth than before
@Masenk0 You can import the FBX to Blender, just follow the folder path to the were the model is saved for Unity in your file explorer. The cape and side cloth has bones in it and hair doesn't. I merely took a a link to model someone requested to be ported.
also im having trouble animating anything onto the model. idk if its my unity or what but when i try to add animations to the duplicate his face wont update and he wont go into that weird pose a model goes into when creating an animation. any ideas?
Oh yes, sorry about the material. I forgot to change the texture path for it. No sound, just the basics to have the model going. I'll fix it later after work
There's no sword sound when I activate the gesture, Was there suppose to be one?The sword is also transparent but I fixed it by dragging the sword texture to KnightEmporer material.
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