Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/BlackGoldSaw/BlackGoldenSaw.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/BGS Finished-VRCMods.prefab' and ready-to-open scene 'Assets/BGS Finished-VRCMods.unity' instead: a prefab of the avatar model 'Assets/BlackGoldSaw/BlackGoldSaw.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.67 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
Maybe someone will be kind enough to get it at or under 19,999 polygons. I have to agree with Ksubaki, I love her, but I cannot risk getting banned for something as trivial as a polygon count.
0Why submit it when its so heavy on the polygons? i really wanted her but im not gonna risk getting banned D:
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