Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar Descriptor (new prefab)
The original scene (Assets/Ethot.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Ethot-VRCMods.prefab' and ready-to-open scene 'Assets/Ethot-VRCMods.unity' instead: a prefab of the avatar model 'Assets/nyanya 1/untitled 2 shoes + belt + hat.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.733 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
her hands are so small compared to the body lmao
0not everyone ;pI'm also an Avatar Creator, but I don't give them out free, anyways, I have around 20 Public Avatars, and there only 2 They look kind of the Same (clothes)
0@bitty because theres no creativity in the game anymore. everyone copies everyone now, so everyone looks the exact same
0why does everyone use the same jacket on their avatars i have seen so many with that same exact jacket like ao;ejfinrjkekrgg
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