Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.04 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 0.023 to 0.963 (a 41.858x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
do you think you could move this avatar to 3.0 or remake it?
0What VRC SDK do I use?
0ok fixed the shader...but still have issues with it. I see peoples shadows through my character.
0how do you use the shader on other models. it makes my model all shiny (and I turned the spec down)
0just reload the avatar by switching to a different one and switching back
0Alright, i can see the flames now... kind of, only problem is that it only shows up the first time i use the gesture and then i cannot see the flames anymore, not sure if it's a easy fix or not :/
0enjoy
0Wow it worked thanks man
0so basically what you want to do is take a texture for the pyro and apply it to a part of the model named mesh0
0im new to unity so i dont know what im doing really
0there should be textures
0hey um i know how to get the zombie model in but there is no scene for the regular model so how do i import the normal model?
0hopefully its been fixed
0The only error i found are the particles, it just comes out as purple/pink squares
0