Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 2.602 m in world (eye level) (the measured model height). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 1 to 0.647 (a 0.647x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
is it fullbody?
1kys and delete your ****** models, worthless wuss
0does it fire
0i just found this and i know its a bit late, but how do i decrease the polygons ?
0i got 2 *** from negan i must be special
0the camera is a bit too low for me, how do i change that (also do u have discord) http://prnt.sc/p3az8c
0***
0Finally, my gender is represented in VRChat.
0***
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