Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.43 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
@ https://vrcmods.com/user/nova0g i only added blinking and visemes (for expressions you can make an animation and assign those yourself (the face_ shapekeys control most of those)
0expressions don't seem to work at all
0$3X
0***
0xes
0shaders are all on default values
0I love the avatar but I got a question. Do you just use the basic white colour for the transparent arms or a certain colour?
0***
0