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Holographic Shader Screenshot
Download

14.6K Total Downloads

338.4K Total Views

Asset Type Shaders

File Type Unity Package

Description


When added to the player it gives you many different options. Basically you can make it look bright and glitchy or a bit moody and colorful.

- Warning -

If you do something stupid with it and get banned I am not to blame for it.

Tags


shader

Assets (245 files inside Unity Package)


/Assets/HologramShader-master/LICENSE
/Assets/HologramShader-master/README.md
/Assets/HologramShader-master/Assets/Textures/flicker_hard.png
/Assets/HologramShader-master/Assets/Textures/flicker_smooth.png
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Lens Dirt/LensDirt02.png
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Lens Dirt/LensDirt00.png
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Lens Dirt/LensDirt01.png
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Lens Dirt/LensDirt03.png
/Assets/HologramShader-master/Assets/PostProcessing/Textures/LUTs/NeutralLUT_32.png
/Assets/HologramShader-master/Assets/PostProcessing/Textures/LUTs/NeutralLUT_16.png
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Spectral LUTs/SpectralLut_RedBlue.tga
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Spectral LUTs/SpectralLut_GreenPurple.tga
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Spectral LUTs/SpectralLut_BlueRed.tga
/Assets/HologramShader-master/Assets/PostProcessing/Textures/Spectral LUTs/SpectralLut_PurpleGreen.tga
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/Monitors/VectorscopeRender.shader
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/Monitors/ParadeRender.shader
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/Monitors/HistogramRender.shader
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/Monitors/VectorscopeCompute.compute
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/Monitors/HistogramCompute.compute
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/Monitors/WaveformCompute.compute
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/Monitors/WaveformRender.shader
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/UI/MotionBlendingIcon.png
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/UI/CurveBackground.shader
/Assets/HologramShader-master/Assets/PostProcessing/Editor Resources/UI/Trackball.shader
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/CustomMotionVectorDebugProfile.asset
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleScene.unity
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Textures/DebugMotionVectors.png
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Textures/UVChecker.png
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Textures/WheelMotionVectors.png
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugQuad.mat
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Materials/UVChecker.mat
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Materials/WheelMotionVectors.mat
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Materials/DebugMotionVectors.mat
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Shaders/CustomMotionVectorTexture.shader
/Assets/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/Models/WheelMovecs.FBX
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_20.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_52.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_9.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_23.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_47.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_57.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_15.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_29.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_30.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_63.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_33.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_17.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_51.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_6.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_44.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_39.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_55.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_42.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_11.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_37.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_41.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_36.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_8.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_21.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_18.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_19.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_35.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/COPYING.txt
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_14.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_25.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_59.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_7.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_22.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_40.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_10.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_56.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_54.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_46.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_12.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_43.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_4.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_45.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_2.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_26.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_62.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_34.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_61.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_48.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_32.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_53.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_5.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_0.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_16.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_27.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_58.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_31.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_24.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_3.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_38.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_49.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_28.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_13.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_60.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_50.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_1.png
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Bluenoise64/LICENSE.txt
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/ScreenSpaceRaytrace.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/ACES.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/FXAA.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/Fog.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/Bloom.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/TAA.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/TAA.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/Tonemapping.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/Bloom.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/ColorGrading.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/BuiltinDebugViews.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/UberSecondPass.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/MotionBlur.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/ScreenSpaceReflection.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/LutGen.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/Common.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/FXAA3.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/DepthOfField.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/MotionBlur.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/EyeAdaptation.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/Uber.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/AmbientOcclusion.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/Blit.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/EyeHistogram.compute
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/GrainGen.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/DepthOfField.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/EyeAdaptation.shader
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/DiskKernels.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Resources/Shaders/AmbientOcclusion.cginc
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/HologramShader-master/Assets/Fonts/OpenSansLight.ttf
/Assets/HologramShader-master/Assets/Fonts/License!.txt
/Assets/HologramShader-master/Assets/Demo/PostProcessingStack.asset
/Assets/HologramShader-master/Assets/Demo/Demo.unity
/Assets/HologramShader-master/Assets/Demo/Textures/UVChecker.png
/Assets/HologramShader-master/Assets/Demo/Textures/gun_albedo.tga
/Assets/HologramShader-master/Assets/Demo/Materials/UVChecker.mat
/Assets/HologramShader-master/Assets/Demo/Materials/_Hologram_Rim_Red.mat
/Assets/HologramShader-master/Assets/Demo/Materials/_Hologram_Rim_Flicker_Blue.mat
/Assets/HologramShader-master/Assets/Demo/Materials/_Hologram_Rim_Flicker_Green.mat
/Assets/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/HologramShader-master/Assets/Demo/Models/room.fbx
/Assets/HologramShader-master/Assets/Demo/Models/Materials/Material.mat
/Assets/HologramShader-master/Assets/Shaders/Floor.shader
/Assets/HologramShader-master/Assets/Shaders/Hologram.shader
/Assets/HologramShader-master/Assets/Editor/Layout.cs
/Assets/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/HologramShader-master/Assets/Editor/Foldout.cs
/Assets/HologramShader-master/Assets/Editor/Resources/banner.png
/Assets/HologramShader-master/Screenshots/screen00.gif
/Assets/HologramShader-master/ProjectSettings/NavMeshAreas.asset
/Assets/HologramShader-master/ProjectSettings/ProjectVersion.txt
/Assets/HologramShader-master/ProjectSettings/UnityConnectSettings.asset
/Assets/HologramShader-master/ProjectSettings/InputManager.asset
/Assets/HologramShader-master/ProjectSettings/EditorSettings.asset
/Assets/HologramShader-master/ProjectSettings/QualitySettings.asset
/Assets/HologramShader-master/ProjectSettings/NetworkManager.asset
/Assets/HologramShader-master/ProjectSettings/AudioManager.asset
/Assets/HologramShader-master/ProjectSettings/ProjectSettings.asset
/Assets/HologramShader-master/ProjectSettings/ClusterInputManager.asset
/Assets/HologramShader-master/ProjectSettings/EditorBuildSettings.asset
/Assets/HologramShader-master/ProjectSettings/GraphicsSettings.asset
/Assets/HologramShader-master/ProjectSettings/DynamicsManager.asset
/Assets/HologramShader-master/ProjectSettings/TimeManager.asset
/Assets/HologramShader-master/ProjectSettings/TagManager.asset
/Assets/HologramShader-master/ProjectSettings/Physics2DSettings.asset
Comments

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ChrisCtrlGaming 1535045963 ago

It's more of a hologram effect and not holographic

1
bitch boi 1571103281 ago

fake shadertoy

0
Xephinos 1552612797 ago

I just got aids thank you <3

0
bobilly89 1519052055 ago

i liek waffles

0
F Author 1518959065 ago

@Mowsterowo You can use the shader to make holographic effects if you use the right colors and textures.

0
YoImADog 1518923725 ago

Def make more shaders like this. Will definitely use.

0
Mowsterowo 1518884348 ago

I don't really understand the holografic part but i see how this shader is able to make some really cool effects.

0

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