Support Us and Enjoy an Ad-Free Experience!
We understand that ads can sometimes be a bit intrusive.
If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:
Description
Update 2024-03-12 - Updated the model to now be 3.0. Returned the wine glass to the menu, updated shaders to poiyomi 9.04 PRO, updated lighting and reduced texture memory (Optimized version is now actually optimized). This version also no longer uses Dynamic Bones but has been updated to use PhysBones. Yippee.
Thanks to Leonic for modelling the emblem for me.
Lucifer from Helltaker. While one is available on booth that is a 1:1 creation of the original game variant, I decided to update this old model anyways for people who wanna use it.
Small edit: If you put this in a world of yours, all I ask is that you give me credit or link to this page for peeps to download. Thanks.
Regardless, here's what you need:
1. Poiyomi 8.0+ (I used v9.04 Pro.)
2. Latest Version of Unity used by VRChat (This was built on 2019.4.29f1)
3. VRC Avatar SDK
Install Requirements:
1. Latest Unity required by VRChat
2. 8.0 Poiyomi or Higher (I use 9.04 PRO, so if there's any issues, download this version to fix it, but there's no feature difference between 8.0 and 9.0 for the avatar).
2.1 Optional - Gesture Manager and Av3 Avatar manager installed in your base project, simply to test the avatar in play mode.
3. Knowledge on how to upload avatars.
Install Instructions (Assuming Fresh Project, using the Creator Companion App):
1. Create a fresh avatar project (Make sure you're utilizing current unity and scripts)
2. Install poiyomi 9.04 pro (or 8.0 if you don't have it).
3. Download this package
4. Import this package
5. Check for material errors (such as unlocked materials, pink materials, materials set to incorrect types, etc).
6. Simply choose to upload either the unoptimized or optimized version (differences between these two is avatar rating from bone colliders).
6.1 Use the posed model provided to take a picture for your avatar thumbnail
7. Enjoy!
FAQ:
NSFW?
Stop asking already, lol.
Assets (305 files inside Unity Package)
/Assets/Lucifer/HelltakerLucifer.fbx
/Assets/Lucifer/LuciferScene.unity
/Assets/Lucifer/LuciferMenu.asset
/Assets/Lucifer/LuciferController.controller
/Assets/Lucifer/LuciferParams.asset
/Assets/Lucifer/LuciferGestureFXLayer.controller
/Assets/Lucifer/Textures/GlasswareTexture 1.png
/Assets/Lucifer/Textures/Clothing.png
/Assets/Lucifer/Textures/Avatar by stubby.png
/Assets/Lucifer/Textures/wallnormal 2.png
/Assets/Lucifer/Textures/FabricNormals.jpg
/Assets/Lucifer/Textures/Gestures.png
/Assets/Lucifer/Textures/Head.png
/Assets/Lucifer/Textures/ClothingLatexMask.png
/Assets/Lucifer/Textures/ClothingMetalMask.png
/Assets/Lucifer/Textures/GestureEmission.png
/Assets/Lucifer/Textures/ClothingClothMask.png
/Assets/Lucifer/Textures/GlasswareTexture.png
/Assets/Lucifer/Textures/HeadEmissionMask.png
/Assets/Lucifer/Props/wine thin glass Red Wine.prefab
/Assets/Lucifer/Props/wine thin glass W Liquid.fbx
/Assets/Lucifer/Props/WineGlass.fbx
/Assets/Lucifer/Matcaps/Glass Matcap.jpg
/Assets/Lucifer/Matcaps/Pillar Matcap.png
/Assets/Lucifer/Matcaps/Cloth Matcap.png
/Assets/Lucifer/Matcaps/Metal Matcap.jpg
/Assets/Lucifer/Matcaps/Wall Matcap.png
/Assets/Lucifer/Matcaps/Latex Matcap.jpg
/Assets/Lucifer/Animations/Gestures/Blush.anim
/Assets/Lucifer/Animations/Gestures/Lewd.anim
/Assets/Lucifer/Animations/Gestures/DefaultGesture.anim
/Assets/Lucifer/Animations/Gestures/Angry.anim
/Assets/Lucifer/Animations/Gestures/Happy.anim
/Assets/Lucifer/Animations/Gestures/Sad.anim
/Assets/Lucifer/Animations/Gestures/Wink.anim
/Assets/Lucifer/Animations/Gestures/Smug.anim
/Assets/Lucifer/Animations/Gestures/HelltakerLucifer Animations.controller
/Assets/Lucifer/Animations/Glass/HelltakerLucifer (Glass Anims).controller
/Assets/Lucifer/Animations/Glass/GlassON.anim
/Assets/Lucifer/Animations/Glass/GlassGrab.anim
/Assets/Lucifer/Animations/Glass/GlassOFF.anim
/Assets/Lucifer/Materials/Head.mat
/Assets/Lucifer/Materials/Gestures.mat
/Assets/Lucifer/Materials/Wall.mat
/Assets/Lucifer/Materials/Wine.mat
/Assets/Lucifer/Materials/Pin.mat
/Assets/Lucifer/Materials/WineGlass.mat
/Assets/Lucifer/Materials/Clothing.mat
/Assets/Lucifer/Materials/Avatar by stubbystubby.mat
/Assets/Lucifer/Materials/Floor+Ceiling.mat
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDecal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMSDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiFlipbook.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiGlitter.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVoronoi.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBackFace.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSpecular.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBulge.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDithering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDebug.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiIridescence.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_Poicludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiRandom.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMainTex.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiOutlineVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiWireframe.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPenetration.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMath.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiTessellation.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiShadowFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMacros.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBlackLight.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVideo.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiEmission.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBlending.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiHelpers.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiClearCoat.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPanosphere.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPass.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMirror.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiHologram.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPassShadow.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiAudioLink.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiV2F.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBRDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiUVDistortion.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDecal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMSDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiFlipbook.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiGlitter.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVoronoi.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBackFace.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSpecular.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBulge.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDithering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDebug.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiIridescence.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_Poicludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiRandom.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMainTex.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiOutlineVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiWireframe.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPenetration.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMath.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiTessellation.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiShadowFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMacros.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBlackLight.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVideo.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiEmission.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBlending.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiHelpers.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiClearCoat.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPanosphere.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPass.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMirror.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiHologram.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPassShadow.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiAudioLink.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiV2F.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBRDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiUVDistortion.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDecal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMSDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiFlipbook.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiGlitter.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVoronoi.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBackFace.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSpecular.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBulge.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDithering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDebug.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiIridescence.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_Poicludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiRandom.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMainTex.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiOutlineVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiWireframe.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPenetration.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMath.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiTessellation.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiShadowFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMacros.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBlackLight.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVideo.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiEmission.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBlending.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiHelpers.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiClearCoat.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPanosphere.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPass.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMirror.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiHologram.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPassShadow.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiAudioLink.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiV2F.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBRDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiUVDistortion.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDecal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMSDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiFlipbook.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiGlitter.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiVoronoi.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiBackFace.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiSpecular.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiBulge.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDithering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDebug.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiIridescence.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_Poicludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiRandom.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMainTex.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiOutlineVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiWireframe.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPenetration.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMath.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiTessellation.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiShadowFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMacros.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiBlackLight.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiVideo.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiEmission.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiBlending.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiHelpers.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiClearCoat.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPanosphere.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPass.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMirror.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiHologram.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPassShadow.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiAudioLink.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiV2F.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiBRDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiUVDistortion.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Cubed Map/MetalCubeMap.hdr
/Assets/Lucifer/Gradients/gradient_1625249360.png
/Assets/Lucifer/Gradients/gradient_932987088.png
/Assets/Lucifer/Gradients/textures/Gradients/gradient_932987088.png
/Assets/Lucifer/Skybox/Front.hdr
/Assets/Lucifer/Skybox/Back.hdr
/Assets/Lucifer/Skybox/Skybox.mat
/Assets/Lucifer/Skybox/Left.hdr
/Assets/Lucifer/Skybox/Top.hdr
/Assets/Lucifer/Skybox/Bottom.hdr
/Assets/Lucifer/Skybox/Right.hdr
This head is from booth. You're not allowed to redistribute parts, heavily modded or otherwise
2When I move a model to the stage, it's just pink. it's all pink. How do I make it with a texture?
0every time i try to import it the loading gets stuck and wont load any more
0Become a Part of the Leading VR Modeling & VRChat Network
Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.
Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling
Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.