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Helltaker: Lucifer [Updated!] (3.0, optimized/unoptimized) Screenshot Helltaker: Lucifer [Updated!] (3.0, optimized/unoptimized) Screenshot
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6.5K Total Downloads

156K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Update 2024-03-15 - Fixed the glass not rendering in mirrors. Was a result of me forgetting to load on the FX layer, not the gesture layer. Oops.

Update 2024-03-12 - Updated the model to now be 3.0. Returned the wine glass to the menu, updated shaders to poiyomi 9.04 PRO, updated lighting and reduced texture memory (Optimized version is now actually optimized). This version also no longer uses Dynamic Bones but has been updated to use PhysBones. Yippee.

Thanks to Leonic for modelling the emblem for me.

Lucifer from Helltaker. While one is available on booth that is a 1:1 creation of the original game variant, I decided to update this old model anyways for people who wanna use it.

Small edit: If you put this in a world of yours, all I ask is that you give me credit or link to this page for peeps to download. Thanks.

Regardless, here's what you need:
1. Poiyomi 8.0+ (I used v9.04 Pro.)
2. Latest Version of Unity used by VRChat (This was built on 2019.4.29f1)
3. VRC Avatar SDK

Install Requirements:
1. Latest Unity required by VRChat
2. 8.0 Poiyomi or Higher (I use 9.04 PRO, so if there's any issues, download this version to fix it, but there's no feature difference between 8.0 and 9.0 for the avatar).
2.1 Optional - Gesture Manager and Av3 Avatar manager installed in your base project, simply to test the avatar in play mode.
3. Knowledge on how to upload avatars.

Install Instructions (Assuming Fresh Project, using the Creator Companion App):
1. Create a fresh avatar project (Make sure you're utilizing current unity and scripts)
2. Install poiyomi 9.04 pro (or 8.0 if you don't have it).
3. Download this package
4. Import this package
5. Check for material errors (such as unlocked materials, pink materials, materials set to incorrect types, etc).
6. Simply choose to upload either the unoptimized or optimized version (differences between these two is avatar rating from bone colliders).
6.1 Use the posed model provided to take a picture for your avatar thumbnail
7. Enjoy!

FAQ:
NSFW?
Stop asking already, lol.

Assets (305 files inside Unity Package)


/Assets/Lucifer/HelltakerLucifer.fbx
/Assets/Lucifer/LuciferScene.unity
/Assets/Lucifer/LuciferMenu.asset
/Assets/Lucifer/LuciferController.controller
/Assets/Lucifer/LuciferParams.asset
/Assets/Lucifer/LuciferGestureFXLayer.controller
/Assets/Lucifer/Textures/GlasswareTexture 1.png
/Assets/Lucifer/Textures/Clothing.png
/Assets/Lucifer/Textures/Avatar by stubby.png
/Assets/Lucifer/Textures/wallnormal 2.png
/Assets/Lucifer/Textures/FabricNormals.jpg
/Assets/Lucifer/Textures/Gestures.png
/Assets/Lucifer/Textures/Head.png
/Assets/Lucifer/Textures/ClothingLatexMask.png
/Assets/Lucifer/Textures/ClothingMetalMask.png
/Assets/Lucifer/Textures/GestureEmission.png
/Assets/Lucifer/Textures/ClothingClothMask.png
/Assets/Lucifer/Textures/GlasswareTexture.png
/Assets/Lucifer/Textures/HeadEmissionMask.png
/Assets/Lucifer/Props/wine thin glass Red Wine.prefab
/Assets/Lucifer/Props/wine thin glass W Liquid.fbx
/Assets/Lucifer/Props/WineGlass.fbx
/Assets/Lucifer/Matcaps/Glass Matcap.jpg
/Assets/Lucifer/Matcaps/Pillar Matcap.png
/Assets/Lucifer/Matcaps/Cloth Matcap.png
/Assets/Lucifer/Matcaps/Metal Matcap.jpg
/Assets/Lucifer/Matcaps/Wall Matcap.png
/Assets/Lucifer/Matcaps/Latex Matcap.jpg
/Assets/Lucifer/Animations/Gestures/Blush.anim
/Assets/Lucifer/Animations/Gestures/Lewd.anim
/Assets/Lucifer/Animations/Gestures/DefaultGesture.anim
/Assets/Lucifer/Animations/Gestures/Angry.anim
/Assets/Lucifer/Animations/Gestures/Happy.anim
/Assets/Lucifer/Animations/Gestures/Sad.anim
/Assets/Lucifer/Animations/Gestures/Wink.anim
/Assets/Lucifer/Animations/Gestures/Smug.anim
/Assets/Lucifer/Animations/Gestures/HelltakerLucifer Animations.controller
/Assets/Lucifer/Animations/Glass/HelltakerLucifer (Glass Anims).controller
/Assets/Lucifer/Animations/Glass/GlassON.anim
/Assets/Lucifer/Animations/Glass/GlassGrab.anim
/Assets/Lucifer/Animations/Glass/GlassOFF.anim
/Assets/Lucifer/Materials/Head.mat
/Assets/Lucifer/Materials/Gestures.mat
/Assets/Lucifer/Materials/Wall.mat
/Assets/Lucifer/Materials/Wine.mat
/Assets/Lucifer/Materials/Pin.mat
/Assets/Lucifer/Materials/WineGlass.mat
/Assets/Lucifer/Materials/Clothing.mat
/Assets/Lucifer/Materials/Avatar by stubbystubby.mat
/Assets/Lucifer/Materials/Floor+Ceiling.mat
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDecal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMSDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiFlipbook.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiGlitter.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVoronoi.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBackFace.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSpecular.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBulge.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDithering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiDebug.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiIridescence.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_Poicludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiRandom.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMainTex.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiOutlineVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiWireframe.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPenetration.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMath.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiTessellation.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiShadowFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMacros.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBlackLight.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiVideo.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiEmission.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBlending.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiHelpers.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiClearCoat.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPanosphere.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPass.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMirror.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiHologram.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiPassShadow.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiAudioLink.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiV2F.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiBRDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiUVDistortion.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Gestures/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDecal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMSDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiFlipbook.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiGlitter.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVoronoi.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBackFace.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSpecular.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBulge.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDithering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiDebug.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiIridescence.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_Poicludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiRandom.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMainTex.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiOutlineVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiWireframe.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPenetration.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMath.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiTessellation.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiShadowFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMacros.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBlackLight.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiVideo.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiEmission.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBlending.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiHelpers.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiClearCoat.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPanosphere.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPass.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMirror.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiHologram.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiPassShadow.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiAudioLink.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiV2F.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiBRDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiUVDistortion.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Head/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDecal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMSDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiFlipbook.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiGlitter.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVoronoi.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBackFace.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSpecular.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBulge.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDithering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiDebug.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiIridescence.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_Poicludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiRandom.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMainTex.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiOutlineVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiWireframe.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPenetration.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMath.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiTessellation.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiShadowFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMacros.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBlackLight.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiVideo.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiEmission.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBlending.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiHelpers.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiClearCoat.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPanosphere.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPass.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMirror.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiHologram.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiPassShadow.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiAudioLink.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiV2F.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiBRDF.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiUVDistortion.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Clothing/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDefines.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiParallax.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMetal.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiRGBMask.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDepthColor.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiData.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiFrag.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDissolve.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiShadowVert.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPathing.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiPassOutline.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiRimLighting.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiGrab.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiDecal.cginc
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/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_PoiMatcap.cginc
/Assets/Lucifer/Materials/OptimizedShaders/Pin/Includes/CGI_FunctionsArtistic.cginc
/Assets/Lucifer/Cubed Map/MetalCubeMap.hdr
/Assets/Lucifer/Gradients/gradient_1625249360.png
/Assets/Lucifer/Gradients/gradient_932987088.png
/Assets/Lucifer/Gradients/textures/Gradients/gradient_932987088.png
/Assets/Lucifer/Skybox/Front.hdr
/Assets/Lucifer/Skybox/Back.hdr
/Assets/Lucifer/Skybox/Skybox.mat
/Assets/Lucifer/Skybox/Left.hdr
/Assets/Lucifer/Skybox/Top.hdr
/Assets/Lucifer/Skybox/Bottom.hdr
/Assets/Lucifer/Skybox/Right.hdr
Comments

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Hell raven okuu 1591807644 ago

Helltaker aka the weebs hazbin hotel

3
NeganVR 1591748622 ago

sex

3
Wraith 1592013082 ago

This head is from booth. You're not allowed to redistribute parts, heavily modded or otherwise

2
Metatron2012 1622078109 ago

how I set yo "Poiyomi Cutout" ? I'm newbie at this... :(

0
Vr Marra 1602805963 ago

When I move a model to the stage, it's just pink. it's all pink. How do I make it with a texture?

0
Boopydoopy454 1594758021 ago

Dosen't work for me :(

0
DusyaDusya 1593516679 ago

sex

0
egglyisme 1593473109 ago

every time i try to import it the loading gets stuck and wont load any more

0
egglyisme 1593305995 ago

i a having trouble importing

0
Eden Sixx 1593246231 ago

1000% need a Pandemonica, if possible

0
Riyshin 1592224578 ago

sex

0
AsdaTrolly 1591881594 ago

sex

0
wolfboy5206 1591778405 ago

thank you

0
SchoolShooterGang 1591755925 ago

Stubby you're a slut - Traz

0
MoistCrouton 1591752123 ago

I think I'm gonna take "Go to hell" as a compliment from now on.

0

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