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Description
Credits and assets belong to Studio Bones and Bandai
Old project of mine. Files are a bit messy but I'm uploading everything here since I'm quitting VRChat and moving to a different platform that only supports original content. So none of these have use to me anymore. All of these models used to be public on VRChat. I've included the original FBX, textures, prefab, and animations. I suggest using poiyomi pro for the materials. https://github.com/poiyomi/PoiyomiToonShader/releases
If you need help, reach out to me on my discord server: https://discord.gg/xvvUQvqsJY
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Auto-fixed version available3 fixes applied17.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to 'Dabi for unity final' and set the viewpoint to 10.604 m in world (eye level), derived from the rig's eye bones. Everything else in the package is unchanged.
Resized the avatar to 1.8 mRoot scale changed from 1 to 0.159 (a 0.159x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
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