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Never finished this one, but maybe one of you can? He has weight painting issues and needs texture adjustments. I never had the time to complete him, but no one else has his files or model. So enjoy. Files are a bit messy but I'm uploading everything here since I'm quitting VRChat and moving to a different platform that only supports original content. So none of these have use to me anymore. All of these models used to be public on VRChat. I've included the original FBX, textures, prefab, and animations. I suggest using poiyomi pro for the materials. https://github.com/poiyomi/PoiyomiToonShader/releases
If you need help, reach out to me on my discord server: https://discord.gg/xvvUQvqsJY
If you want to see what I'm working on, you can also visit and follow me here: https://twitter.com/Vile3D
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Auto-fixed version available3 fixes applied69.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatarThe package contained no .unity scene and no .prefab. Created 'Assets/glaucus2-VRCMods.unity': a scene with the avatar model 'Assets/Glauca/Mesh/glaucus2.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.687 m in world (eye level), derived from the measured model height. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/glaucus2-VRCMods.unity' and set the viewpoint to 1.687 m in world (eye level), derived from the measured model height.
Resized the avatar to 1.8 mThe new scene imports the model at 42.7x scale (from 1), so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
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