My Hero Academia - Hitoshi Shinso (Full Body, Mask and Scarf Toggles, 1 Tex, Dynamic Bones, Eye Tracking, Visemes) Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Mask was modeled from scratch by me
Credits and assets belong to Studio Bones and Bandai.
I suggest using poiyomi pro for the materials. https://github.com/poiyomi/PoiyomiToonShader/releases
If you need help, reach out to me on my discord server: https://discord.gg/xvvUQvqsJY
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If you like what I do and want to see more, consider supporting me on Patreon: https://www.patreon.com/vile3d
Comments

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Midoriya2345 1633328027 ago

Can you do uraraka please

0
LifeToons0511 1623046514 ago

can you please do mirio

0

File Tree (19 files inside Unity Package)


/Assets/Shinso/Shinso (Open Me).unity
/Assets/Shinso/Mesh/Shinso Full Body.fbx
/Assets/Shinso/Material/Skin.mat
/Assets/Shinso/Material/Metal.mat
/Assets/Shinso/Material/Clothes.mat
/Assets/Shinso/Animations/VRCExpressionsMenu.asset
/Assets/Shinso/Animations/Mask Off.anim
/Assets/Shinso/Animations/FX Shinso.controller
/Assets/Shinso/Animations/Scarf On.anim
/Assets/Shinso/Animations/VRCExpressionParameters.asset
/Assets/Shinso/Animations/Scarf Off.anim
/Assets/Shinso/Animations/Mask On.anim
/Assets/Shinso/Texture/Atlas_94783.png
/Assets/Shinso/Texture/Emmission.png
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs

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