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Auto-fixed version available1 fix applied26.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Added a VRChat Avatar Descriptor (new prefab)The original scene (Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_humanoid.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/SD_unitychan_humanoid-VRCMods.prefab' and ready-to-open scene 'Assets/SD_unitychan_humanoid-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_humanoid.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.969 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
k will try add some animations like idle and walk animation
0Love it! Please add animations!
0and make the animation too
0Okay,will decimate model to 19k poly
0So so so beautiful however 31k Polygons? can you make it 20k or less so we can use it? Please!
0Why are you releasing a test model? People want models they can get right into VRChat.
0