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Nezuko! Screenshot
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887 Total Downloads

21.3K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Just an avatar I made from the anime Demon Slayer. Everything is completly from scratch by me.
Used Poyomi Toon
If you have any problems contact me at @YOLOCHICKEN#1100

Assets (818 files inside Unity Package)


/Assets/Nezuko/Nezuko.unity
/Assets/Nezuko/Nezukov5.fbx
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/Additive-Layer.controller
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/VRCAnimatorTemporaryPoseSpace standing.preset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/LITE Controller.txt
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/Nezuko Loco.controller
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/Youtube Tutorial.txt
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/VRCAnimatorTrackingControl standing.preset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_LITE.controller
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/LocomotionFIX_v5.controller
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/standign vr.preset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/ReadMe.txt
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FBT Floating.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/FULL Locomotion Menu.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/ParameterSample.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/Parameter+Menu/Stationarymenu 1.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(ByWetCat)Free.anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/StandAnim_NewUpdate.anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose_By_WetCat(lewd).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/zero.anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(VR).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/crounching(Kitty).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/SitPose(Meow)_by_wetcat.anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/Previews/Preview1(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/tpose-copy.anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouch_idle(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/prone_idle(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-side-stationary(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle2(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/laydown-back-stationary(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-stationary(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchsit-leanedback-stationary(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/crouchside-stationaty(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/anim/gireison/standing_idle(ByGireison).anim
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Crouch.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone2.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend-FBT.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Prone.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Prone.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Stand.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch2.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/blend_vr_only_unused.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/FBT-Stand.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/VR-Crouch.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Stand2.asset
/Assets/Nezuko/WeFixUrProblem/Locomotion(for ALL)/blendtrees/Dk-Crouch.asset
/Assets/Nezuko/Materials/Shoes.mat
/Assets/Nezuko/Materials/Kimono.mat
/Assets/Nezuko/Materials/Overcoat.mat
/Assets/Nezuko/Materials/Face.mat
/Assets/Nezuko/Materials/Pantsu.mat
/Assets/Nezuko/Materials/Leg poof.mat
/Assets/Nezuko/Materials/Bamboo.mat
/Assets/Nezuko/Materials/Hair.mat
/Assets/Nezuko/Materials/Body.mat
/Assets/Nezuko/Materials/Textures/Kimono Final.png
/Assets/Nezuko/Materials/Textures/Bamboo muzzle_Base_color.png
/Assets/Nezuko/Materials/Textures/Hair_Base_color.png
/Assets/Nezuko/Materials/Textures/Overcoat.jpg
/Assets/Nezuko/Materials/Textures/Body_Base_color.png
/Assets/Nezuko/Materials/Textures/Leg poof_Base_color.png
/Assets/Nezuko/Materials/Textures/Face_Base_color.png
/Assets/Nezuko/Materials/Textures/Shoes_Base_color.png
/Assets/Nezuko/Materials/Textures/Pantsu_Base_color.png
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiDefines.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiParallax.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiMetal.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiRGBMask.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiDepthColor.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiData.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiDissolve.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiShadowVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiPathing.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiPassOutline.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiRimLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiGrab.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiDecal.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiMSDF.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiFlipbook.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiGlitter.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiVoronoi.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiBackFace.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiSpecular.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiBulge.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiDithering.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiDebug.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiIridescence.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_Poicludes.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiRandom.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiMainTex.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiOutlineVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiWireframe.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiPenetration.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiMath.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiTessellation.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiShadowFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiMacros.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiBlackLight.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiVideo.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiEmission.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiBlending.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiHelpers.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiClearCoat.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiPanosphere.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiPass.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiMirror.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiHologram.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiPassShadow.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiAudioLink.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiV2F.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiBRDF.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiUVDistortion.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_PoiMatcap.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Includes/CGI_FunctionsArtistic.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Pantsu/Shaders/S_Poiyomi_Pro.shader
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiDefines.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiParallax.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiMetal.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiRGBMask.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiDepthColor.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiData.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiDissolve.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiShadowVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiPathing.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiPassOutline.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiRimLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiGrab.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiDecal.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiMSDF.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiFlipbook.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiGlitter.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiVoronoi.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiBackFace.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiSpecular.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiBulge.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiDithering.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiDebug.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiIridescence.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_Poicludes.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiRandom.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiMainTex.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiOutlineVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiWireframe.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiPenetration.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiMath.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiTessellation.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiShadowFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiMacros.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiBlackLight.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiVideo.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiEmission.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiBlending.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiHelpers.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiClearCoat.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiPanosphere.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiPass.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiMirror.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiHologram.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiPassShadow.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiAudioLink.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiV2F.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiBRDF.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiUVDistortion.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_PoiMatcap.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Includes/CGI_FunctionsArtistic.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Bamboo/Shaders/S_Poiyomi_Pro.shader
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiDefines.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiParallax.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiMetal.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiRGBMask.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiDepthColor.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiData.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiFrag.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiDissolve.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiShadowVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiPathing.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiPassOutline.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiRimLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiGrab.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiDecal.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiMSDF.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiFlipbook.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiGlitter.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiVoronoi.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiBackFace.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiSpecular.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiBulge.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiDithering.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiVert.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiDebug.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiIridescence.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_Poicludes.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiRandom.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiMainTex.cginc
/Assets/Nezuko/Materials/Textures/OptimizedShaders/Overcoat/Includes/CGI_PoiOutlineVert.cginc
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/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiMSDF.cginc
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/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiPanosphere.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiPass.cginc
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/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiHologram.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiPassShadow.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiAudioLink.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiV2F.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiBRDF.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiUVDistortion.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_PoiMatcap.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Includes/CGI_FunctionsArtistic.cginc
/Assets/Nezuko/Materials/OptimizedShaders/Body/Shaders/S_Poiyomi_Pro.shader
/Assets/Nezuko/animation stufs/Anims/Idle.anim
/Assets/Nezuko/animation stufs/Anims/Blendshapes/Demon.anim
/Assets/Nezuko/animation stufs/Anims/Blendshapes/No demon.anim
/Assets/Nezuko/animation stufs/Anims/Facial/Thumbs up.anim
/Assets/Nezuko/animation stufs/Anims/Facial/Open hand.anim
/Assets/Nezuko/animation stufs/Anims/Facial/Fist.anim
/Assets/Nezuko/animation stufs/Menu~param/Nezuko Param.asset
/Assets/Nezuko/animation stufs/Menu~param/Nezuko Menu.asset
/Assets/Nezuko/animation stufs/Fx/FX.controller
Comments

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Volkor 1650283396 ago

come on man, 13k~ polys is dragging this down from medium to verypoor. Either way Thanks for the hard work, this is definitely the best nezuko model I've seen.

1
GoofyGrapeCash 1647430407 ago

simp moment

0

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