'Yes, it works properly. It is the rock-and-roll gesture.'
@atomic thanks man, I have plenty of models with custom animation if youd like to check my uploads :)
Also, thank you @monarch ! :)
A mini version? How small do you want it to be? I try my best to create my avatars relatively close to the real characters height
Thanks guys :) 19999 shouldn't cause any lag. The model itself is well optimized.
It's 19999, that is acceptable for VRChat
Blinking doesn't work anymore in vrchat? Did I miss something
@thepvphunter Just change the texture to blue :D
lmao that description. You right though. I've never done a god damn thing that took more than 10 minutes except for custom animations like held items.
@bitroulix I can do that. I'll have that uploaded soon :)
@lightning you need this shader: https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases/download/0.23/CubedsShaders-v0.23.unitypackage
@laseneph that is an animation override that I have already put into the Avatar. You need to make the rock and roll hand gesture in VR as @clyde said.
Dynamic Bones @squishydew
Thanks dude, sketchfab terminated my account so
If you import the shaders before importing the avatar, it should work properly, but if not, then changing the materials to the correct textures works too.
Thanks roqj, putting that in my description.
Go into the materials folder, and match each material with its corresponding texture.