The model is excellent, but I think it would be better to copy the customavatarcontroller and put it in the folder of the model. I can not normally upload Deviljho because I override the custom avatar controller in the VRCSDK Example folder. rroobboo 999's Cinema 4D tutorials have the same bones, but there is a video that allows animation to follow other files.
@freedomgundum101 This is not the model I extracted. This is a model extracted by youtuber named rroobboo 999. Most of my generic avatars (except for World of Warcraft, Metroid, Final Fantasy, Yukio, Animal, Origami, Pacific Rim, Digimon, and Chaurus) come from rroobboo 999 and i decide the body of the bone to be animated with Cinema 4D fbx.
I Updated Him Today. You now have a sitting animation, and you can choose between two versions of OpenMe (first person view) and OpenMe2 (third person view).
First of all, I'm going to talk about the first question. Have you installed the Cubed Shaders? If you install it, It should not appear purple to be. And in the second question, you can change his moving motion controller in the scene. you can change In the animator part.