@Masenk0 You can import the FBX to Blender, just follow the folder path to the were the model is saved for Unity in your file explorer. The cape and side cloth has bones in it and hair doesn't. I merely took a a link to model someone requested to be ported.
Oh yes, sorry about the material. I forgot to change the texture path for it. No sound, just the basics to have the model going. I'll fix it later after work
Everything is inside the package. Folder location is Avatars/IronGiant/filesAnyway, I've updated the package to have a Unity scene to use with the models ready to upload.
You should re-upload with the ID detached from the pipeline so people don't get the "Can't upload because blah-blah-blah" prompt.For those getting that error. Click on the model in the Hierarchy and a list of components should be listed in the Inspector tab, scroll down the list of Dynamic Bone scripts and you should find the Pipeline component, click the' detach' button to make a new avatar upload ID. Also should move the scene file into the folder with the avatar and making a new folder in your Avatar folder. For me at least would make things cleaner look. Assets/Avatar/Naelily/all folders, files and models associated with the upload
Its not that it looks like Paz's you fuck nuts. Its the exact files from Paz, if you download and import this package then try ti import Paz's it'll tell you that the package is already installed. SMH bunch of idiots defending this fraud! lol