RetroGEO

Member for 1547355065

38 Posts & Comments


RetroGEO 1596838091

I don't get you, man.. Aside from that part it's really cool that people can take this stuff in a different direction your attitude just sucks..

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RetroGEO 1596838085

Didn't ask for credit, didn't complain for you to take it down, didn't even say anything about myself. You instantly got defensive from that simple question cause you're bizarrely insecure about just admitting that something isn't completely original.

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RetroGEO 1596838068

You're being so petty I literally asked what version you based this on cause you're using really outdated schemes for this stuff. Honest.

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RetroGEO 1596837756

You see it around cause a lot of people have used my stuff for years. Imagine that.

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RetroGEO 1596836956

I'm not even asking for credit on the post or anything but you're being so defensive over something so meaningless.. I invented the root motion engine for looping movement. You can ask literally anyone that knows anything about this stuff. Get over it.

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RetroGEO 1596836841

Not everyone uses my ideas but YOU did and it's more pathetic that you don't even want to acknowledge that even though it literally changes nothing. Like bro I'm not criticizing you for it I'm just pointing it out as fact. Get a grip.

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RetroGEO 1596836085

We actually encourage people to iterate and make things of their own with our ideas. I wouldn't say anything if you weren't so completely obsessed with this lunatic idea that it's all 100% your original design.

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RetroGEO 1596836013

Oof someone is defensive. I don't really mind that you're using our stuff it's just funny that you made it messier. If you're about to claim you just randomly thought of the root motion engine for movement then that's just laughable.

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RetroGEO 1596833218

Why is this prefab so needlessly huge? What did you base this on it seems like ancient tech.

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RetroGEO 1596833162

You're like over a year behind the technical curve here...

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RetroGEO 1567868280

I've been releasing updates pretty regularly. I just don't make a separate post for each one because there's an updater included in the package.

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Commented on unknown content 😴
RetroGEO 1567854097

Alternatively you should just be able to add another material in unity and apply this shader to it since an "extra" material reference is just going to be the whole mesh regardless. Also yeah do credit Joyce @ minionsart: https://twitter.com/minionsart?lang=en

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RetroGEO 1567279820

I never thought I could hate humanity more than I did, yet here this is.

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RetroGEO 1555227873

Did you make sure to use joints/ik for the positions?

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RetroGEO 1553706926

Tweaked reflections in realtime light

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RetroGEO 1553579312

Re-worked reflections to be normal standard brightness but still dim to 0 in darkness.

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RetroGEO 1553568171

If this isn't using shaderboy then good job (:

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RetroGEO 1553493942

Received shadows are now as hard/soft as the ramp softness you set in the shader.

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RetroGEO 1552524204

Updated to include a metalic/gloss (Standard Default) variant. Can be found as "Rero Standard" with no workflow type in the name.

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RetroGEO 1552489293

Updated to allow modification of metalic/roughness values even when the textures are present.

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RetroGEO 1552375087

Updated to use BRDF1 disney diffuse instead of minimalist CookTorrance BRDF2

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RetroGEO 1552166982

After some interesting interactions with how reflections are handled I've pushed a change that dims the reflections based on avg world light intensity.

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RetroGEO 1552020759

Added the ability to tint the shadows. I've found a lot of baked light worlds to have very boring white or grey ambient lighting so this would allow you to still stylize your shadows there.

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RetroGEO 1552014203

Glad to hear it ^^Thanks for checking out the shader it took a surprising amount of time to get working right

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RetroGEO 1552012599

Pushed an update that may fix the oddity. Not sure though. The way the ramp is being handled has changed from previous iterations to more accurately represent Standard's lighting model so saturation may be from that. I'll have to do more testing with more environments to know for sure.

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RetroGEO 1551990960

Fixed a bug where the lighting ramp was not showing up in mirrors.Side note: I fucking hate mirrors.

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RetroGEO 1551932437

Haha I do get a lot of requests for the half-mask ^^'

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RetroGEO 1550073729

It should go without saying but nothing is ever going to fix the "late joiner desync" that occurs when someone new joins the room after you've toggled something. All that can be done is that you can either get everyone to the same state by repeatedly enabling or reset for everybody. That should "sync" people.

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