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File Contents
/Assets/csc.rsp
/Assets/Examples and Samples Have Moved.txt
/Assets/great teacher onizuka.fbx
/Assets/gto.unity
/Assets/UniGLTF/LICENSE.md
/Assets/UniGLTF/package.json
/Assets/UniGLTF/README.md
/Assets/UniGLTF/Tests/UniGLTF.Tests.asmdef
/Assets/UniGLTF/Tests/UniGLTF/TextureEnumerateTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MatrixTests.cs
/Assets/UniGLTF/Tests/UniGLTF/New Material.mat
/Assets/UniGLTF/Tests/UniGLTF/NumericTests.cs
/Assets/UniGLTF/Tests/UniGLTF/TextureTests.cs
/Assets/UniGLTF/Tests/UniGLTF/AssetTests.cs
/Assets/UniGLTF/Tests/UniGLTF/GltfLoadTests.cs
/Assets/UniGLTF/Tests/UniGLTF/GltfJsonUtilTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_linear.png
/Assets/UniGLTF/Tests/UniGLTF/EditorTextureSerializerTests.cs
/Assets/UniGLTF/Tests/UniGLTF/JsonDeserializeTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_srgb.png
/Assets/UniGLTF/Tests/UniGLTF/MaterialTests.cs
/Assets/UniGLTF/Tests/UniGLTF/NativeArrayTests.cs
/Assets/UniGLTF/Tests/UniGLTF/4x4_gray_import_as_normal_map.png
/Assets/UniGLTF/Tests/UniGLTF/UniGLTFTests.cs
/Assets/UniGLTF/Tests/UniGLTF/M17NTest.cs
/Assets/UniGLTF/Tests/UniGLTF/CacheEnumTest.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshExportValidatorTests.cs
/Assets/UniGLTF/Tests/UniGLTF/UnityEngineAndNumerics.cs
/Assets/UniGLTF/Tests/UniGLTF/GlbParserTests.cs
/Assets/UniGLTF/Tests/UniGLTF/MeshTests.cs
/Assets/UniGLTF/Tests/UniJSON/IWriteStreamTest.cs
/Assets/UniGLTF/Tests/UniJSON/TreeTest.cs
/Assets/UniGLTF/Tests/UniJSON/GenericCallUtilityTests.cs
/Assets/UniGLTF/Tests/UniJSON/Utf8StringTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonParserTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonSerializerTests.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonDiffTests.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonFormatterTest.cs
/Assets/UniGLTF/Tests/UniJSON/Json/JsonValueTests.cs
/Assets/UniGLTF/Tests/UniHumanoid/BvhLoaderTests.cs
/Assets/UniGLTF/Tests/UniHumanoid/UniHumanoid.Editor.Tests.asmdef
/Assets/UniGLTF/Samples/ScreenSpace/a.mat
/Assets/UniGLTF/Samples/ScreenSpace/b.mat
/Assets/UniGLTF/Samples/ScreenSpace/a.png
/Assets/UniGLTF/Samples/ScreenSpace/uv_color.shader
/Assets/UniGLTF/Samples/ScreenSpace/b.png
/Assets/UniGLTF/Samples/ScreenSpace/ScreenSpace.unity
/Assets/UniGLTF/Samples/ScreenSpace/ScaleOffset.cs
/Assets/UniGLTF/Samples/ScreenSpace/UniGLTF.Samples.ScreenSpace.asmdef
/Assets/UniGLTF/Samples/UniHumanoid/RuntimeBvhLoader.cs
/Assets/UniGLTF/Samples/UniHumanoid/target.mat
/Assets/UniGLTF/Samples/UniHumanoid/HumanBuilderTest.cs
/Assets/UniGLTF/Samples/UniHumanoid/RuntimeBvhLoader.unity
/Assets/UniGLTF/Samples/UniHumanoid/PoseTransfer.unity
/Assets/UniGLTF/Editor/SerializedPropertyEditor.cs
/Assets/UniGLTF/Editor/TopMenuImplementation.cs
/Assets/UniGLTF/Editor/UniGLTF.Editor.asmdef
/Assets/UniGLTF/Editor/TopMenu.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/IUnitySettingsValidator.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/Messages.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityEditorSettingsValidatorWindow.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityColorSpaceSettingsValidator.cs
/Assets/UniGLTF/Editor/EditorSettingsValidator/UnityEditorSettingsValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/UniGLTFPreference.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ZipArchivedGltfScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/EnabledScope.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ZipArchivedGltfScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GlbScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorMaterial.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapScriptedImporterEditorBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GlbScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/ScriptedImporterAxes.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporter.cs
/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/RemapEditorAnimation.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneInfo.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneSelector.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/BoneInfoDrawer.cs
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/BoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/SelectedBoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/OverlayGizmo.shader
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/SelectedBone.mat
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/HoverBoneGizmo.prefab
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/Bone.fbx
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/HoverBone.mat
/Assets/UniGLTF/Editor/UniGLTF/Gizmo/Models/Bone.mat
/Assets/UniGLTF/Editor/UniGLTF/Serialization/FieldSerializationInfo.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/StringKeyDictionarySerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ArraySerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/CollectionSerializationBase.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/IValueSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ListSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ExtensionSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/PrimitiveSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/EnumSerialization.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/DeserializerGenerator.cs
/Assets/UniGLTF/Editor/UniGLTF/Serialization/SerializerGenerator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogBase.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/GltfExportWindow.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidatorEditor.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/ExportDialogState.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/SaveFileDialog.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MaterialValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/M17N.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/InternalTPose.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/EditorProgress.cs
/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/TabBar.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/HierarchyValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/HumanoidValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/NameValidator.cs
/Assets/UniGLTF/Editor/UniGLTF/Validation/ValidationExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaType.cs
/Assets/UniGLTF/Editor/JsonSchema/StringExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/IndexTargets.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaParser.cs
/Assets/UniGLTF/Editor/JsonSchema/JsonSchemaSource.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/EnumJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/TraverseContext.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ExtensionJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/StringJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ObjectJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/JsonSchemaBase.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/ArrayJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/DictionaryJsonSchema.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/JsonSchemaBaseExtensions.cs
/Assets/UniGLTF/Editor/JsonSchema/Schemas/PrimitiveJsonSchema.cs
/Assets/UniGLTF/Editor/Generator/SerializerWriter.cs
/Assets/UniGLTF/Editor/Generator/FormatWriter.cs
/Assets/UniGLTF/Editor/Generator/DeserializerWriter.cs
/Assets/UniGLTF/Editor/Generator/Generator.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshProcessingMessages.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshProcessDialogTabs.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshProcessDialog.cs
/Assets/UniGLTF/Editor/MeshUtility/GameObjectType.cs
/Assets/UniGLTF/Editor/MeshUtility/TabMeshIntegrator.cs
/Assets/UniGLTF/Editor/MeshUtility/MeshProcessDialogEditor.cs
/Assets/UniGLTF/Editor/MeshUtility/TabBoneMeshRemover.cs
/Assets/UniGLTF/Editor/MeshUtility/TabMeshSeparator.cs
/Assets/UniGLTF/Editor/MeshUtility/AssetsPath.cs
/Assets/UniGLTF/Editor/UniHumanoid/UniHumanoid.Editor.asmdef
/Assets/UniGLTF/Editor/UniHumanoid/HumanPoseTransferEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/HumanoidEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/BoneMappingEditor.cs
/Assets/UniGLTF/Editor/UniHumanoid/bvhAssetPostprocessor.cs
/Assets/UniGLTF/Editor/UniHumanoid/MuscleInspectorEditor.cs
/Assets/UniGLTF/Editor/Animation/EditorAnimationExporter.cs
/Assets/UniGLTF/Editor/Animation/AnimationKeyframeData.cs
/Assets/UniGLTF/Editor/Animation/AnimationExporter.cs
/Assets/UniGLTF/Editor/Animation/AnimationValidator.cs
/Assets/UniGLTF/Editor/Animation/AnimationCurveData.cs
/Assets/UniGLTF/Runtime/UniGLTF.asmdef
/Assets/UniGLTF/Runtime/Scenes/LookDev/spruit_sunrise_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/lilienstein_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/moonless_golf_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/floor.prefab
/Assets/UniGLTF/Runtime/Scenes/LookDev/floor.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/RenderingServicePostProcessingProfile.asset
/Assets/UniGLTF/Runtime/Scenes/LookDev/ballroom_1k.unity
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/spruit_sunrise_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/moonless_golf_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/ballroom_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/moonless_golf_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/spruit_sunrise_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/lilienstein_1k.mat
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/lilienstein_1k.exr
/Assets/UniGLTF/Runtime/Scenes/LookDev/cubemap/ballroom_1k.exr
/Assets/UniGLTF/Runtime/Extensions/glTFExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/ColorConversionExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/UnityExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/NumericsExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/ArrayExtensions.cs
/Assets/UniGLTF/Runtime/Extensions/StringExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs
/Assets/UniGLTF/Runtime/UniGLTF/RuntimeGltfInstance.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFException.cs
/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion_partial.cs
/Assets/UniGLTF/Runtime/UniGLTF/Util/CacheEnum.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMesh.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/GltfDeserializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glEnum.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFAnimation.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMaterial.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/IStorage.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/GltfSerializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFSkin.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFAssets.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFTexture.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTF.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/UnityEngineCompatibility.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glbTypes.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFCamera.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFNode.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/JsonSchemaAttribute.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/gltf_mesh_extras_targetNames.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_materials_emissive_strength.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_texture_transform.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/gltfExtension.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_texture_basisu.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/KHR_materials_unlit.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/EmissiveMultiplier/Serializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/EmissiveMultiplier/Deserializer.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/EmissiveMultiplier/Format.g.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ArrayByteBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/SafeMarshalCopy.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/SByte4.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/glbImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UShort4.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UriByteBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ExportingGltfData.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfUtility.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UShort2.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/BytesReader.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/NodeImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Axes.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MigrationFlags.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Byte4.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContextExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/BufferAccessor.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MonoBehaviourComparator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/SkinJoint.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContextSpeedLog.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ZipArchiveStorage.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/NativeArrayManager.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/UnityPath.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfExportSettings.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/FileSystemStorage.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfJsonUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ArrayPin.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ProgressInfo.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContext.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/GltfData.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/AutoGltfFileParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbBinaryParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GltfFileWithResourceFilesParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/ZipArchivedGltfFileParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbFileParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/Parser/GlbLowLevelParser.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/PrimitiveExtensions.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/BlendShapeExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshWithMaterials.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExporter_DividedVertexBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/VertexColorState.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/TriangleUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExporter_SharedVertexBuffer.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshContext.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/PositionMinMax.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/JointsAccessor.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshVertex.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExportInfo.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/SkinnedMeshVertex.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/WeightsAccessor.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshExportUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/MeshImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MeshIO/BlendShapeFilter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/IMaterialExporter.cs
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/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/TextureTransform.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/RenderPipelineTypes.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/MaterialExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/IMaterialDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfUnlitMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfPbrMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfMaterialDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/GltfPbrURPMaterialImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/URP/GltfURPMaterialDescriptorGenerator.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/AnimationIO/IAnimationExporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/AnimationIO/AnimationImporterUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureExporter.cs
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/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/TextureSamplerUtil.cs
/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureImporter.cs
/Assets/UniGLTF/Runtime/UniGLTF/Validation/Validation.cs
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/Assets/UniGLTF/Runtime/UniJSON/IFormatter.cs
/Assets/UniGLTF/Runtime/UniJSON/IFileSystemAccessor.cs
/Assets/UniGLTF/Runtime/UniJSON/ConcreteCast.g.cs
/Assets/UniGLTF/Runtime/UniJSON/Utf8String/Utf8StringBuilder.cs
/Assets/UniGLTF/Runtime/UniJSON/Utf8String/Utf8StringSplitterExtensions.cs
/Assets/UniGLTF/Runtime/UniJSON/Utf8String/Utf8Iterator.cs
/Assets/UniGLTF/Runtime/UniJSON/Utf8String/IUtf8String.cs
/Assets/UniGLTF/Runtime/UniJSON/Utf8String/Utf8String.cs
/Assets/UniGLTF/Runtime/UniJSON/Utf8String/Utf8StringExtensions.cs
/Assets/UniGLTF/Runtime/UniJSON/IStore/IStore.cs
/Assets/UniGLTF/Runtime/UniJSON/IStore/StreamStore.cs
/Assets/UniGLTF/Runtime/UniJSON/IStore/BytesStore.cs
/Assets/UniGLTF/Runtime/UniJSON/IStore/StringBuilderStore.cs
/Assets/UniGLTF/Runtime/UniJSON/IStore/ByteUnion.cs
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/Assets/UniGLTF/Runtime/UniJSON/Extensions/ParserExtensions.cs
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/Assets/UniGLTF/Runtime/UniJSON/Extensions/ArraySegmentExtensions.cs
/Assets/UniGLTF/Runtime/UniJSON/Extensions/DateTimeOffsetExtensions.cs
/Assets/UniGLTF/Runtime/UniJSON/Extensions/TypeExtensions.cs
/Assets/UniGLTF/Runtime/UniJSON/ListTreeNode/ListTreeNode.cs
/Assets/UniGLTF/Runtime/UniJSON/ListTreeNode/ListTreeNodeJsonPointerExtensions.cs
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