Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Check Mate/Open Me.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Open Me-VRCMods.prefab' and ready-to-open scene 'Assets/Open Me-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Check Mate/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.44 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
anyone know if this is still able to be used? it seams to be missing something and i cant make it
0where the budy !!!
0dude, you did decimate it too much :(but i uploaded it anyway because I love Teto xD
0to get it to not be purple, you need to download the Cubed Shaders package and import it before you import the model
0The model is purple
0Might just be me but the textures on the socks are weird
0the eyes seem a little messed up
0