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Asset Type VRChat Avatars

File Type Unity Package

Description


it has everything oh its pc only

Tags


gun avatar

Assets (1152 files inside Unity Package)


/Assets/Assets/Military Guy.unity
/Assets/Assets/Military Avatar.fbx
/Assets/Assets/Sniper/SniperPrefab.prefab
/Assets/Assets/Sniper/SniperFX.controller
/Assets/Assets/Sniper/Sounds/reloadOut.mp3
/Assets/Assets/Sniper/Sounds/sniperfiresound.mp3
/Assets/Assets/Sniper/Sounds/DryfireSound.mp3
/Assets/Assets/Sniper/Sounds/TacPingSound.mp3
/Assets/Assets/Sniper/Sounds/ReloadIn.mp3
/Assets/Assets/Sniper/Sounds/bulletejectsound.mp3
/Assets/Assets/Sniper/Sounds/SniperBoltOutSound.mp3
/Assets/Assets/Sniper/Sounds/SniperBoltInSound.mp3
/Assets/Assets/Sniper/Textures/Tex_0024_3.png
/Assets/Assets/Sniper/Textures/korpus2.png
/Assets/Assets/Sniper/Textures/comp.png
/Assets/Assets/Sniper/Textures/korpus.png
/Assets/Assets/Sniper/Textures/luneta2.png
/Assets/Assets/Sniper/Textures/scope2.png
/Assets/Assets/Sniper/Textures/szyna camoa.png
/Assets/Assets/Sniper/Textures/pod.png
/Assets/Assets/Sniper/Textures/tac300_bullet.png
/Assets/Assets/Sniper/Textures/szyna.png
/Assets/Assets/Sniper/Textures/tape.png
/Assets/Assets/Sniper/Textures/tac300_scope_lens.png
/Assets/Assets/Sniper/Textures/szyna camo.png
/Assets/Assets/Sniper/Textures/kolba.png
/Assets/Assets/Sniper/Textures/mag.png
/Assets/Assets/Sniper/Textures/korpus camo.png
/Assets/Assets/Sniper/Textures/lunetaa.png
/Assets/Assets/Sniper/Textures/lufa.png
/Assets/Assets/Sniper/Textures/production_1461413708945-d5dk1ktnrfq6ef6n-fcbd7f4e89d8c6f6fd0a566cc46a8591.jpg
/Assets/Assets/Sniper/Particles/spark3.png
/Assets/Assets/Sniper/Particles/smoke emiss.mat
/Assets/Assets/Sniper/Particles/SeekPng.com_smoke-texture-png_924303.png
/Assets/Assets/Sniper/Particles/spark 1.mat
/Assets/Assets/Sniper/Particles/smoke.mat
/Assets/Assets/Sniper/Particles/spark 3.mat
/Assets/Assets/Sniper/Particles/spark emiss.mat
/Assets/Assets/Sniper/Particles/LenseflareFlat 1.png
/Assets/Assets/Sniper/OptimizedShaders/top rail/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/tape/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/end barrel/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/Pod/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/bullet/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/pull back stick/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/Scope/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/end stock/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/bullet 1/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/mag/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/barrel/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/stock 2/Poiyomi Pro.shader
/Assets/Assets/Sniper/OptimizedShaders/scope holder/Poiyomi Pro.shader
/Assets/Assets/Sniper/BULLET/BULLET.prefab
/Assets/Assets/Sniper/BULLET/Stuff/Chrome_Bright_Blue_Tint_Black.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_BaseColor.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Normal.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET.mat
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Metallic.png
/Assets/Assets/Sniper/BULLET/Stuff/BULLET.fbx
/Assets/Assets/Sniper/BULLET/Stuff/BULLET_DefaultMaterial_Height.png
/Assets/Assets/Sniper/BULLET/Stuff/Bullet.spp
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiParallax.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiData.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiVert.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_Poicludes.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMath.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPass.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_PoiMatcap.cginc
/Assets/Assets/Sniper/BULLET/Stuff/OptimizedShaders/BULLET/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Shader/Magnification.shader
/Assets/Assets/Sniper/Animations/SniperMagnification.anim
/Assets/Assets/Sniper/Animations/Sniper2handDropped.anim
/Assets/Assets/Sniper/Animations/SniperPull.anim
/Assets/Assets/Sniper/Animations/SniperHand.anim
/Assets/Assets/Sniper/Animations/SniperBulletEect.anim
/Assets/Assets/Sniper/Animations/SniperToggleOn.anim
/Assets/Assets/Sniper/Animations/SniperDrop.anim
/Assets/Assets/Sniper/Animations/SniperLegPull.anim
/Assets/Assets/Sniper/Animations/SniperToggleOff.anim
/Assets/Assets/Sniper/Animations/SniperChest.anim
/Assets/Assets/Sniper/Animations/Sniper2Hand.anim
/Assets/Assets/Sniper/Animations/SniperFire.anim
/Assets/Assets/Sniper/Animations/SniperMagIn.anim
/Assets/Assets/Sniper/Animations/SniperMagOut.anim
/Assets/Assets/Sniper/Animations/Sniper1Hand.anim
/Assets/Assets/Sniper/Animations/SniperFireOffNeutral.anim
/Assets/Assets/Sniper/Animations/SniperFireNeutral.anim
/Assets/Assets/Sniper/Animations/SniperDryFire.anim
/Assets/Assets/Sniper/Materials/Pod.mat
/Assets/Assets/Sniper/Materials/pull back stick.mat
/Assets/Assets/Sniper/Materials/stock 2.mat
/Assets/Assets/Sniper/Materials/tape.mat
/Assets/Assets/Sniper/Materials/Scope.mat
/Assets/Assets/Sniper/Materials/barrel.mat
/Assets/Assets/Sniper/Materials/yNX2xZH.mat
/Assets/Assets/Sniper/Materials/scope holder.mat
/Assets/Assets/Sniper/Materials/mag.mat
/Assets/Assets/Sniper/Materials/end stock.mat
/Assets/Assets/Sniper/Materials/scope texture.mat
/Assets/Assets/Sniper/Materials/Scope Magnification.mat
/Assets/Assets/Sniper/Materials/top rail.mat
/Assets/Assets/Sniper/Materials/bullet.mat
/Assets/Assets/Sniper/Materials/end barrel.mat
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/top rail/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/tape/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/end barrel/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiGrab.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiVertexManipulations.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiBackFace.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiDithering.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_Poicludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMainTex.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiWireframe.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiPenetration.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiAlphaToCoverage.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMath.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiTessellation.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiShadowFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMacros.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiShadowIncludes.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiBlending.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiHelpers.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiSpawnInVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiSpawnInFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiLighting.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiPass.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/S_Poiyomi_Toon.shader
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiMirror.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiPassShadow.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiV2F.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_PoiBRDF.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/Pod/CGI_FunctionsArtistic.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiDefines.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiData.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiFrag.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiShadowVert.cginc
/Assets/Assets/Sniper/Materials/OptimizedShaders/bullet/CGI_PoiGrab.cginc
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/Assets/VRCSDK/Dependencies/VRChat/Scripts/Validation/Performance/Filters/AbstractPerformanceFilter.cs
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/Assets/VRCSDK/Dependencies/librsync/librsync.net.dll
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/Assets/VRCSDK/Dependencies/Managed/System.Threading.Tasks.Extensions.dll
/Assets/VRCSDK/Dependencies/Managed/System.Collections.Immutable.dll
/Assets/VRCSDK/Dependencies/Managed/System.Runtime.CompilerServices.Unsafe.dll
/Assets/VRCSDK/Examples3/Expressions Menu/DefaultExpressionsMenu.asset
/Assets/VRCSDK/Examples3/Expressions Menu/Icons/item_pistol.png
/Assets/VRCSDK/Examples3/Animation/ProxyAnim/proxy_seated_disbelief.anim
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/Assets/VRCSDK/Examples3/Animation/Masks/vrc_HandsOnly.mask
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_Hand Right.mask
/Assets/VRCSDK/Examples3/Animation/Masks/vrc_Hand Left.mask
/Assets/VRCSDK/Sample Assets/Editor/RealtimeEmissiveGammaGUI.cs
/Assets/VRCSDK/SDK3A/Editor/AvatarDynamicsSetup.cs
/Assets/VRCSDK/SDK3A/Editor/VRCSdkControlPanelAvatarBuilder3A.cs
/Assets/VRCSDK/SDK3A/Editor/SDK3AImportFix.cs
/Assets/VRCSDK/SDK3A/Editor/UPMImporter/UPMImporter.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3View.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorRemeasureAvatarEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3LipSync.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCExpressionParametersEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarPlayerStationEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3_Expressions.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCExpressionMenuEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3AnimLayerInit.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3AnimLayerGui.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorLocomotionControlEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarSpatialAudioSourceEditor3.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3_Colliders.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorTemporaryPoseSpaceEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarParameterDriverEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAnimatorTrackingControlEditor.cs
/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3EyeLook.cs
/Assets/VRCSDK/SDK3A/Runtime/AvatarValidation.cs
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