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Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot Battlefield 2 USMC Mikos Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Battlefield 2 US Marine Expeditionary Unit (MEU) Mikos for VRChat. Contains 1 avatar (Support Class) ready for upload and the other 9 avatars are in an external link due to file size limitations. You can get the other 9 in this link: http://www.mediafire.com/file/3ldtvh38t9gn7z3/Battlefield_2_USMC_Mikos.zip/file. The Unity scene files are inside the "BF2 Miko Assets" folder.

*Requires Unity 2017 (Unity 2017.4.15f1)

~> Weapons Included:

***Primary***
M16A2
M4A1
MP5A3
FN P90
FN M249
FN SCAR-L
Remington M11-87
M24
G36C
***Secondary***
Beretta M92 FS
Beretta M92 FS Suppressed
Underslung M203
FGM-172 SRAW
***Utility and Special Ability Weapons***
M-67 Grenade
M-18 Smoke Grenade
Ammo bag
Medic bag
Wrench
C4 Explosives
Anti-Tank Mine

~> To upload the "Assault Class" Avatar, follow the steps here: https://imgur.com/a/GgTVDPq
Triggers:

~>For users with full-body tracking: https://imgur.com/a/ITonHrv

~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (universal firing gesture for all weapons), "thumbsup" (full-auto mode/deploy ammobag/deploy medic bag/deploy wrench), "victory/peace" gesture (semi-automatic mode/deploy Primary weapon), "finger gun" gesture (deploy Secondary weapon), "fingerpoint" gesture (reload weapon/throw C4) and "fist" (deploy Grenades/deploy C4 Explosive)

Credits:

~> Gulf War-themed USMC uniform models & textures from here: https://steamcommunity.com/sharedfiles/filedetails/?id=238975717
~> models,textures & sounds by EA DICE

Assets (398 files inside Unity Package)


/Assets/BF2 Miko Assets/BF2 Miko Support.unity
/Assets/BF2 Miko Assets/Vietnam FOB/flagpole.FBX
/Assets/BF2 Miko Assets/Vietnam FOB/Materials/BaseDetailNDetail.mat
/Assets/BF2 Miko Assets/Vietnam FOB/Materials/common_01_c.dds
/Assets/BF2 Miko Assets/DoD USGI Kits/BAR_Reload Anim.anim
/Assets/BF2 Miko Assets/DoD USGI Kits/Crouch Kick.anim
/Assets/BF2 Miko Assets/DoD USGI Kits/Override Spawnable Objects.overrideController
/Assets/BF2 Miko Assets/DoD USGI Kits/Regroup.anim
/Assets/BF2 Miko Assets/DoD USGI Kits/Cower.anim
/Assets/BF2 Miko Assets/DoD USGI Kits/BAR Reload anim.overrideController
/Assets/BF2 Miko Assets/DoD USGI Kits/flag.wav
/Assets/BF2 Miko Assets/DoD USGI Kits/Sit Advance!.anim
/Assets/BF2 Miko Assets/DoD USGI Kits/DoDMiko_prone_fwd.anim
/Assets/BF2 Miko Assets/DoD USGI Kits/bar_selectorswitch.wav
/Assets/BF2 Miko Assets/DoD USGI Kits/Melee.anim
/Assets/BF2 Miko Assets/DoD USGI Kits/Death (Remove Props).anim
/Assets/BF2 Miko Assets/BF2 M249/M249_deploy.wav
/Assets/BF2 Miko Assets/BF2 M249/M249 SAW.FBX
/Assets/BF2 Miko Assets/BF2 M249/M249 Bipod Deploy.overrideController
/Assets/BF2 Miko Assets/BF2 M249/M249 Bipod Deploy Anim.anim
/Assets/BF2 Miko Assets/BF2 M249/M249 Bullet Spread Over Time.controller
/Assets/BF2 Miko Assets/BF2 M249/M249_fire.wav
/Assets/BF2 Miko Assets/BF2 M249/m249_reload_1p.wav
/Assets/BF2 Miko Assets/BF2 M249/M249 Deviation Anim.anim
/Assets/BF2 Miko Assets/BF2 M249/M249 Bullets.FBX
/Assets/BF2 Miko Assets/BF2 M249/M249_fire_3p.wav
/Assets/BF2 Miko Assets/BF2 M249/Materials/BF2 M249.mat
/Assets/BF2 Miko Assets/BF2 M249/Materials/m249.png
/Assets/BF2 Miko Assets/BF2 M249/Materials/USLMG_M249SAW_c.png
/Assets/BF2 Miko Assets/BF2 M249/Materials/USLMG_M249SAW_b.png
/Assets/BF2 Miko Assets/BF2 M249/Materials/M249 Carryhandle.mat
/Assets/BF2 Miko Assets/BF4 1x Optics/red reticle.mat
/Assets/BF2 Miko Assets/NoeNoe Overlay Shader/Textures/noenoe_toon_ramp.png
/Assets/BF2 Miko Assets/Bullet Decals/decal.shader
/Assets/BF2 Miko Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/BF2 Miko Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/BF2 Miko Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/BF2 Miko Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/BF2 Miko Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/BF2 Miko Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/BF2 Miko Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/BF2 Miko Assets/FireExplosionEffects/Materials/SmokeLightParticle.mat
/Assets/BF2 Miko Assets/mp5a3/Materials/red dot.bmp
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/Assets/BF2 Miko Assets/BF2 Berreta M9/reload_1p.wav
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/Assets/BF2 Miko Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
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/Assets/BF2 Miko Assets/adrian shpehard oppfor/Materials/Material #1646.mat
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/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
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/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
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/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/BF2 Miko Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/BF2 Miko Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/BF2 Miko Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/BF2 Miko Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/BF2 Miko Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/BF2 Miko Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/BF2 Miko Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/BF2 Miko Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/BF2 Miko Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/BF2 Miko Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/BF2 Miko Assets/hoppou/link 762 nato.FBX
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/Assets/BF2 Miko Assets/hoppou/Materials/shell_smallarms_c.bmp
/Assets/BF2 Miko Assets/hoppou/Materials/Default.mat
/Assets/BF2 Miko Assets/hoppou/Materials/marine_shades_glass 1.bmp
/Assets/BF2 Miko Assets/BF2 MP5A3/m16a2 burst anim.overrideController
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/Assets/BF2 Miko Assets/MP5 EOD/MP5 Reload Hand Anim.anim
/Assets/BF2 Miko Assets/MP5 EOD/MP5 Reload Hand Anim.overrideController
/Assets/BF2 Miko Assets/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/BF2 Miko Assets/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/BF2 Miko Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/BF2 Miko Assets/Miko HECU/HECM adrian shephard gear v2.fbx
/Assets/BF2 Miko Assets/Miko HECU/Glock Hand mag Anim.overrideController
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/Assets/BF2 Miko Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
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/Assets/BF2 Miko Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
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/Assets/BF2 Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/BF2 Miko Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/BF2 Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/BF2 Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/BF2 Miko Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/BF2 Miko Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/BF2 Miko Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/BF2 Miko Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/FOVKick.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/BF2 Miko Assets/Standard Assets/Utility/ForcedReset.cs
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/Assets/BF2 Miko Assets/Gulf War Miko/load_MEC_music.ogg
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/Assets/BF2 Miko Assets/Gulf War Miko/PASGT Helmet.FBX
/Assets/BF2 Miko Assets/Gulf War Miko/Ammokit Dropped.FBX
/Assets/BF2 Miko Assets/Gulf War Miko/AUTO_RULES_wecapturedacp_alt.ogg
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/Assets/BF2 Miko Assets/Gulf War Miko/Materials/Cut Out Tex.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/Boots.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/US Flag.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/Goggle Straps.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/ct_fbi_head_normal_varianta.png
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/Backpack gear 2.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/militantjacket_n.png
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/Backpack gear 7.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/ushgr_m67bundle_b.png
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/Assets/BF2 Miko Assets/Gulf War Miko/Materials/Desert Helmet.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/militantshirt.png
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/Smoke Grenade.mat
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/c_usa_seal80s_gear1_n.png
/Assets/BF2 Miko Assets/Gulf War Miko/Materials/boots black.png
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/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/BF2Miko_prone M249.anim
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/M249Miko_walkback.anim
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/M249 Stand Shoot.anim
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/Flag Looping.overrideController
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/M249Miko_sprint.anim
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/BF2MikoM249 Override.overrideController
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/M249Miko_walk_SE.anim
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/Ammokit Deploy.anim
/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/Flag Loop Anim.anim
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/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/Grenade Deploy.anim
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/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/Spawn Humvee.anim
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/Assets/BF2 Miko Assets/Gulf War Miko/BF2 anims/BF2Miko_MP5_Shoot_VR.anim
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/Assets/BF2 Miko Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/BF2 Miko Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
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/Assets/BF2 Miko Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Singleshot Bullet Deviation.overrideController
/Assets/BF2 Miko Assets/LSPD SWAT/SWAT Ukon Anims/Pistol Bullet Deviation.anim
/Assets/BF2 Miko Assets/LSPD SWAT/SWAT Miko Anims/SWATMiko_Crouch.anim
/Assets/BF2 Miko Assets/LSPD SWAT/SWAT Miko Anims/SWATMiko_crouch_fwd.anim
/Assets/BF2 Miko Assets/LSPD SWAT/SWAT Miko Anims/SWATMiko_jump.anim
/Assets/BF2 Miko Assets/LSPD SWAT/SWAT Miko Anims/SWATMiko_crouch_rt.anim
/Assets/BF2 Miko Assets/LSPD SWAT/Materials/Kevlar Helmet.mat
/Assets/BF2 Miko Assets/LSPD SWAT/Materials/swat mask grey.png
/Assets/BF2 Miko Assets/LSPD SWAT/Materials/swat_body_d.png
/Assets/BF2 Miko Assets/solidsnake/556 casing.FBX
/Assets/BF2 Miko Assets/solidsnake/Materials/shell_556.bmp
/Assets/BF2 Miko Assets/solidsnake/Materials/Material #116.mat
/Assets/BF2 Miko Assets/solidsnake/Materials/556 NATO Toon.mat
Comments

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GoldenDSniper 1600119366 ago

dl'd Gave credits to you

0
sebas532 1565023023 ago

dosent work

0
willis8080 1560809431 ago

Beautiful model

0

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