Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/VRCMods/bigsmoke/bigsmoke bat.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/bigsmoke bat-VRCMods.prefab' and ready-to-open scene 'Assets/bigsmoke bat-VRCMods.unity' instead: a prefab of the avatar model 'Assets/VRCMods/bigsmoke/bigsmoke.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.963x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.75 to 0.963, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
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0You picked in the wrong house foo`
0thank you
0Thanks
0