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Description
Natura avatars have finally been upgraded to SDK3, and new Quest variants have been made! Each avatar variation is in its own scene file with the PC version enabled, and the Quest equivalent of the avatar disabled. Everything you need is inside of the package! Create a new avatar Unity project with the VRChat Creator Companion, then import the Natura package, open up a scene file, and you’re ready to upload!
36 PC avatar variations. 36 new Quest variations.
There are two main types of Natura avatars, the light-skinned (cuter) variants, and the dark-skinned (creepier) variants
PC avatars appear as medium performance quality to other PC players. Also, Quest avatars appear as medium performance quality to other Quest players!
4 face emotes, physics bones, eye tracking
There's a few unique Tilt Brush shaders which could be useful and repurposed
My two custom Natura shaders can be edited with the Amplify shader editor
The package files are nicely named and organized, so it should be pretty easy to figure out what's going on inside of the Unity package
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Auto-fixed version available2 fixes applied43.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Resized the avatar to 1.8 mRoot scale changed from 0.065 to 1.459 (a 22.442x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Moved the viewpoint to eye heightWas `ViewPosition: {x: 0, y: 1.155, z: 0.04}`, now y 1.155 (0.075 m in world), derived from the rig's eye bones.
Comments
I forgot these things existed
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