The model is good, the only issues I have with it is that the top eyelids are black and it makes him look like a stoner, also there is no lip sync (idk if I did something wrong, but it won't work for me) Everything else looks good though.Great work
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Auto-fixed version available3 fixes applied3.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatarThe package contained no .unity scene and no .prefab. Created 'Assets/Ldeathnote-VRCMods.unity': a scene with the avatar model 'Assets/Avatar/Ldeathnote/Ldeathnote.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.3 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Ldeathnote-VRCMods.unity' and set the viewpoint to 0.3 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
I actually found out how to fix the eye problem all you have to do is change the material rendering mode to Cutout and change the alpha cut to 1
1good model, i like it but it bugs me how the lips move without the teeth.. lol
0The model is good, the only issues I have with it is that the top eyelids are black and it makes him look like a stoner, also there is no lip sync (idk if I did something wrong, but it won't work for me) Everything else looks good though.Great work
0