the first thing you should do before you attempt this, is to make a copy and move it somewhere else, just in case it breaks.the way to edit it (windows edition) is to go here C:\\Users\\YOUR NAME\\Documents\\YOUR PROJECT\\Assets\\VRCSDK\\Dependencies\\VRChat\\Editorthen you look for VRC_SdkControlPanel.csyou can open it in some sort of code editing software (if you have it) or note pad. when you open it, do ctrl+f and type "shoulderPosition" without the quotes. edit the value in between the <____> and set it to some ridiculously small number. tada, you can click save and it should work. this also works for poly count. in the search bar type the 20000 and it should show up.if it works, let me know, and if not ill try and help you through the rest, good luck!
Glad to see some collaboration. Good luck to you both, and I can't wait to re-download a version slightly easier for the Unity-dumb among us XD (Me)
I'd definitely be willing, I just don't know how entirely. If you can explain, that'd be lovely. I've had this issue with a few models recently.
Hey, I love the model, but Unity won't let me upload it. I have the same error as Depresso and Game Forge with the model not being tall enough. It greys out the Publish button. I tried playing with scale but it got to the point where it was telling me it was too tall and too short at the same time. Any advice? I didn't edit anything; it's straight out of the box. Thanks!
I've been trying to fix this for about an hour. but it continuously says that this model is too short. Even when taller than the example avatar, it's apparently less than 20cm. Any solutions to this?
At first when I downloaded it it wasn't working correctly, but luckily I bumped into the creator/up-loader of this avatar in VRChat and I let him know of the issue. so I am happy to say he fixed it he just forgot to add the dynamic bones. and this was about 30 minutes ago.
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Auto-fixed version available1 fix applied1.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Models/mitty/hallow/Mitty.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/hallow_mitty-VRCMods.prefab' and ready-to-open scene 'Assets/hallow_mitty-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Models/mitty/hallow/hallow_mitty.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.258 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
I got it to work for vrchat by making it's scale 1.5, raising shoulder bones and angling the paws a bit downward. I hope this helps
1what is this from?
0Model is too short to import into VRChat.
0Did you remember to save the text file? If you don't save it, no changes are kept.
0i did what the instructions said and it was still too short
0That's what I figured, but thank you for confirming. It did allow uploading
0the first thing you should do before you attempt this, is to make a copy and move it somewhere else, just in case it breaks.the way to edit it (windows edition) is to go here C:\\Users\\YOUR NAME\\Documents\\YOUR PROJECT\\Assets\\VRCSDK\\Dependencies\\VRChat\\Editorthen you look for VRC_SdkControlPanel.csyou can open it in some sort of code editing software (if you have it) or note pad. when you open it, do ctrl+f and type "shoulderPosition" without the quotes. edit the value in between the <____> and set it to some ridiculously small number. tada, you can click save and it should work. this also works for poly count. in the search bar type the 20000 and it should show up.if it works, let me know, and if not ill try and help you through the rest, good luck!
0Glad to see some collaboration. Good luck to you both, and I can't wait to re-download a version slightly easier for the Unity-dumb among us XD (Me)
0I'd definitely be willing, I just don't know how entirely. If you can explain, that'd be lovely. I've had this issue with a few models recently.
0I found a fix. if your willing to do it, you can edit the sdk to make the shoulder height not matter.
0Hey, I love the model, but Unity won't let me upload it. I have the same error as Depresso and Game Forge with the model not being tall enough. It greys out the Publish button. I tried playing with scale but it got to the point where it was telling me it was too tall and too short at the same time. Any advice? I didn't edit anything; it's straight out of the box. Thanks!
0I've been trying to fix this for about an hour. but it continuously says that this model is too short. Even when taller than the example avatar, it's apparently less than 20cm. Any solutions to this?
0it still says its broken, something about shoulder height. other than that, great model!
0At first when I downloaded it it wasn't working correctly, but luckily I bumped into the creator/up-loader of this avatar in VRChat and I let him know of the issue. so I am happy to say he fixed it he just forgot to add the dynamic bones. and this was about 30 minutes ago.
0MITTY IS BEST GIRL
0