Steven Universe - Garnet
Description
'You can now become the leader of the crystal gems, in VRChat!
Update - Added a few new emotes. I also changed her size, and she doesn't clip through the floor anymore.
Minor Update - Added her gauntlets to the rock 'n roll hand gesture animation. This package no longer includes two scene files.
Credit to Rebecca Sugar for creating the character, and ASideOfChidori for making the model too.
Load the scene file located in the avatar's folder in Unity.
The Cubed Shaders package will be required for this.
https://github.com/cubedparadox/Cubeds-Unity-Shaders/archive/master.zip'
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Auto-fixed version available 2 fixes applied 3.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
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Comments
i dont know if you are still able to help, but i wanted to ask how to get the gauntlets to work as when i use the custom override it puts the avatar into a weird position and the gauntlets dont appear, i just started importing custom avatars into the game so i really dont know what to do
0You don't really need to reduce the polygons just because the control panel says so. Well, unless your PC can't handle the avatar in game I guess. Watch this video, it'll help you out: https://youtu.be/-W_AKmqJGY8
0The build control panel says there's too many polygons. I'm kinda new to this, and I need to know how I can reduce the amount.
0I'll get back to making Peridot again soon once my laptop is finished getting repaired. It might take awhile , but for now please be patient. Also, thanks for sharing that information. It looks helpful and interesting
0Maybe in the future, I'll do them both
0also for the problem for the peridot avatars,I think this might help you, maybe, I don't know https://steamcommunity.com/app/438100/discussions/1/1635237606656030420/
0oh I see, well can you do pearl and Steven
0Yeah, I did. She worked in VRChat but the problem was her eyes and her visor. In Unity, the model's face would appear incorrectly (texture-wise) and I couldn't fix that at all. I've tried, but it didn't work out well.
0have you tried the one with the limb hancers
0