Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Garnet/Garnet the Crystal Gem.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Garnet-VRCMods.prefab' and ready-to-open scene 'Assets/Garnet-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Garnet/Garnet.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 2.041 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.08x root scale.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
i dont know if you are still able to help, but i wanted to ask how to get the gauntlets to work as when i use the custom override it puts the avatar into a weird position and the gauntlets dont appear, i just started importing custom avatars into the game so i really dont know what to do
0You don't really need to reduce the polygons just because the control panel says so. Well, unless your PC can't handle the avatar in game I guess. Watch this video, it'll help you out: https://youtu.be/-W_AKmqJGY8
0The build control panel says there's too many polygons. I'm kinda new to this, and I need to know how I can reduce the amount.
0I'll get back to making Peridot again soon once my laptop is finished getting repaired. It might take awhile , but for now please be patient. Also, thanks for sharing that information. It looks helpful and interesting
0Maybe in the future, I'll do them both
0also for the problem for the peridot avatars,I think this might help you, maybe, I don't know https://steamcommunity.com/app/438100/discussions/1/1635237606656030420/
0oh I see, well can you do pearl and Steven
0Yeah, I did. She worked in VRChat but the problem was her eyes and her visor. In Unity, the model's face would appear incorrectly (texture-wise) and I couldn't fix that at all. I've tried, but it didn't work out well.
0have you tried the one with the limb hancers
0