Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Hollow Knight/hollowknight.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/hollowknight-VRCMods.prefab' and ready-to-open scene 'Assets/hollowknight-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Hollow Knight/HollowKnightmodelsmooth.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.036 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.1x root scale.
Comments
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0love this avatar :))
0so cute!
0I was able to fix it by setting the viewport Z-axis to 0.4
0I'm a big fan of this one and I plan on using it a lot, but just as something constructive, his viewport needs a little tweaking... Initially on booting him up any time I run his head will collide into frame and I can't see anythingOverall really solid model
0Cute and strong at the same time.... I shall name it... adorable!
0Love this model thanks also everyone else loves it to
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