Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Avatar/Imported/ECHO_GUMI/GumiEcho.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/GumiEcho-VRCMods.prefab' and ready-to-open scene 'Assets/GumiEcho-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Avatar/Imported/ECHO_GUMI/EchoGumi.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.49 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Yo, This says it has "custom shader keywords" Do you know what i can do to fix this?
0Either I am doing something wrong or I can no longer change the poly amount. Any way I could fix this?
0Gonna do a remake of this, but better.
0Hay great job but quick question why do the arms on the left side try to fallow the main arm and the other side just flouts there
0Oh yeah I remember trying to decimate this model for myself, it's near impossible to get it down to 20k without making it look awful, even after deleting the hidden head.
0I do believe it was shift+f7. I should have put a list of gestures, but I forgot which f key each one was.
0How do you get the music to play?
0