Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/Boy-VRCMods.unity': a scene with the avatar model 'Assets/AvatarBoy/Boy.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.147 m in world (eye level), derived from the rig's head bone. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Boy-VRCMods.unity' and set the viewpoint to 1.147 m in world (eye level), derived from the rig's head bone.
Comments
Hey! can you upload a model with dynamic bones and stuff
0yo add me on discord @Desyre#3290 and ill show ya
0this avatar is very nice, but could you upload a version with all the dynamic bones and colliders?
0Oppressor!
0Ah okay, That would be nice to know how to do that.
0@TheUnknownM i can show you how to do that, pretty easy
0noice i love it
0There's no scene for it btw and I don't know how to attach the weapon on the avatar to press Shift+F1 keys in-game to pull the sword out, I only know how to attach models to the avatar.May you update this model that with a scene and in-game you can press shift+F1 to make the sword appear? I would like that.
0This is so awesome.
0nice find 10/10
0